Animation Market (By Offerings: Software and Services; By Product Type: 2D Animation, 3D Animation, Motion graphics, Stop Motion, and Other; By Industry: Direct, Education, Media and Entertainment, Aerospace and Defence, Automotive, Healthcare, and Others) - Global Market Size, Share, Growth, Trends Analysis, Regional Outlook and Forecasts 2022 - 2030


The global animation market size was estimated at USD 391.19 billion in 2022 and is predicted to reach over USD 587.1 billion by 2030, growing at a CAGR of 5.2% during the forecast period 2022 to 2030.

Crucial factors accountable for market growth are:

  • Advancements and developments across the communications and technology sectors
  • Growing media and entertainment industry
  • Increased internet penetration across different regions

Animation Market Size By 2030

Key market Insights:

Technological advancements in the communications as well as technology sectors across the globe is major factor driving growth of the target industry. Emergence of virtual reality and artificial intelligence technologies across the globe is expected to generate new opportunities to market players operating in the global market. Various existing XR (Extended Reality) technology such as Virtual Reality and Artificial Intelligence Technologies are becoming more advanced in terms of creative use and application in the animation industry. AI will have a massive and profound effect on industrial growth and have transformative effect on the animation industry which is offering potential opportunities for the key players in the market. Rising adoption of visual effects technology in movies is another factor which is expected to boost growth of the target industry during the forecast years 2021 to 2030.

Future of Global Animation Market

The major tend witnessed in the global market in growing numbers of strategic partnerships among major key players. This trend is anticipated to continue and will boost growth of the market in the near future. For instance, in January 2020, corel corporation acquired Gravit Designer, a cross-platform, web-based vector graphic design application. In July 2020, Autodesk acquired Pype, ML and AI construction industry forum. Automating building processes by Closeout from Project Planning. In May 2018, Autodesk acquired Building connected, it provides builders with cloud-based bid procurement services.

Report Highlights Details
Market Size USD 587.1 Billion by 2030
Growth Rate CAGR of 5.2% from 2022 to 2030
Base Year 2021
Historic Data 2017 to 2021
Forecast Period 2022 to 2030
Segments Covered Offerings, Product, Industry
Regional Scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)
Companies Mentioned SideFX, Adobe, Broadcast2World, Inc, Smith Micro Software, Inc., Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, BRAFTON, Corel Corporation, Autodesk Inc.

 

Segment Trends:

2D Animation Product Type Segment Testified Leading Market Stake in Year 2020

2D animation product type is anticipated to register highest growth rate as well as market share over the forecast period of time. The growth is attributed to its growing adoption in the various industry verticals across the globe. Along with this the motion graphics product type segment will be growing at considerable pace and will fuel growth of the animation industry in the near future.

Software offerings Segment Reported Foremost Market Stake in 2020

Software offerings are expected to account for the major share in the owing to its rising popularity in the leading countries and developing areas. Along with this the services segment is anticipated to grow at the noteworthy growth rate and will augment the market revenue.

Media and Entertainment Industry Segment Reported Foremost Market Stake in 2020

Media and entertainment industry segment is expected to account for the major share in the target market. Film, radio, television, print make up the media and entertainment industry. TV shows, Movies, news, newspapers, radio shows, magazines, music, and books are included in these segments. As both the old and modern continue to coexist, the media & entertainment industry is in a transition process. Along with this the automotive segment is anticipated to grow at the important growth rate and will expand the market revenue.

Global Animation Market 2021-2030

North America is Likely to be the Largest Market for Animation

The study report contracts with the business predictions of animation products around are as counting Europe, Latin America, Asia-Pacific, North America, Middle East and Africa. Animation market is occupied by North America due to augmented intake of the animation in various end use applications, coupled with presence of major companies in the North America and business plans that are executed by the chief players in the nations. Asia Pacific is probable to list the remarkable CAGR, on account of growing in the demand for the animation in evolving economies owing to increased preferences form automotive industry. Likewise, utmost of the companies functioning in the market are advancing heavily in order to get the modest edge in the animation market in Asia Pacific. Further, the Latin America as well as Middle East and Africa regions will likely to register moderate growth in the coming.

Top Players contending in the Market:

Main market firms are pointing towards the advanced developments in order to enrich place in the aiming industry. The major firms are:

  • SideFX
  • Adobe
  • Broadcast2World, Inc
  • Smith Micro Software, Inc.
  • Animation Sharks
  • IdeaRocket
  • Triggerfish Studios
  • EIAS3D
  • NewTek, Inc
  • BRAFTON
  • Corel Corporation
  • Autodesk Inc.
  • Videocaddy
  • Maxon Computer
  • WinBizSolutionsIndia

For upgraded status of animation, and strategies accepted by Precedence Research projected the upcoming growth of the animation market.

Key Developments:

  • In February 2020, Smith Micro Software acquired Circle Media, it is a software that allows families to manage all of the home’s connected devices.
  • In July 2016, Smith Micro Software acquired iMobileMagic, it is a mobile customer products supplier that caters to clienteles attentive in mobile advancements services.
  • In December 2019, Maxon Computer acquired Red Giant Software, it is a developer of special effects and motion graphics software for the entertainment industry.
  • In April 2019, Maxon Computer acquired Redshift Rendering Technologies, it develops the award-winning Redshift, the fastest production-quality of the world, final-frame GPU renderer.

Major Market Segments Covered:

By Offerings

  • Software
  • Services

By Product Type

  • 2D Animation
  • 3DAnimation
  • Motion graphics
  • Stop Motion
  • Other

By Industry

  • Direct
  • Education
  • Media and Entertainment
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Others

By Geography

  • North America
      • U.S.
      • Canada
  • Europe
      • Germany
      • France
      • United Kingdom
      • Rest of Europe
  • Asia Pacific
      • China
      • Japan
      • India
      • Southeast Asia
      • Rest of Asia Pacific
  • Latin America
      • Brazil
      • Rest of Latin America
  • Middle East & Africa (MEA)
      • GCC
      • North Africa
      • South Africa
      • Rest of Middle East & Africa

Frequently Asked Questions

What is the current size of the global animation market?
According to Precedence Research, the global animation market size was accounted at USD 391.19 billion in 2022 and is expected to reach USD 587.1 billion by 2030.
What is the CAGR of global animation market?
The global animation market is expected to grow at a CAGR of 5.2% during the forecast period 2022 to 2030.
Which factors driving the animation market growth?
Communication and the television industry is growing at the rapid pace. The technological advancements in the communication and the television industry is major driver for the global animation market growth. Addition to this, in the recent movies, the adoption of the visual effect technology is increasing which is projected to have positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth industry growth in the near future. Increasing base of the video viewers owing to increased usage of smartphones, internet penetration, easily accessible multimedia devices and growth in the usage of the tablets are among major factors anticipated to augment the growth of global animation industry over the
Which segment accounted for the largest animation market share?
2D animation product type is anticipated to register highest growth rate as well as market share over the forecast period of time. The growth is attributed to its growing adoption in the various industry verticals across the globe.
Which region is anticipated to register fastest growth rate in the animation market?
Asia Pacific is probable to list the remarkable CAGR, on account of growing in the demand for the animation in evolving economies owing to increased preferences form automotive industry.
Who are the key companies operating in the animation market?
The main firms working in the animation market across the globe includes SideFX, Adobe, Broadcast2World, Inc. Smith Micro Software, Inc. Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, BRAFTON, Corel Corporation, and Autodesk Inc. Videocaddy, Maxon Computer, WinBizSolutionsIndia.
  • Report Code:1234
  • Category:ICT
  • No. of Pages:150+
  • Format:PDF/PPT/Excel
  • Published:February 2021

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