Cash Back and Rewards App Market Size, Share, and Trends 2024 to 2034

The global cash back and rewards app market size is calculated at USD 4.14 billion in 2025 and is forecasted to reach around USD 7.73 billion by 2034, accelerating at a CAGR of 7.20% from 2025 to 2034. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : May 2025
  • Report Code : 6081
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Cash Back and Rewards App Market 

5.1. COVID-19 Landscape: Cash Back and Rewards App Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Cash Back and Rewards App Market, By Type

8.1. Cash Back and Rewards App Market, by Type

8.1.1 Cash Back Apps

8.1.1.1. Market Revenue and Forecast

8.1.2. Rewards Points Apps

8.1.2.1. Market Revenue and Forecast

8.1.3. Hybrid Apps

8.1.3.1. Market Revenue and Forecast

Chapter 9. Global Cash Back and Rewards App Market, By Platform

9.1. Cash Back and Rewards App Market, by Platform

9.1.1. Mobile Apps

9.1.1.1. Market Revenue and Forecast

9.1.2. Web-based Platforms

9.1.2.1. Market Revenue and Forecast

Chapter 10. Global Cash Back and Rewards App Market, By Distribution Channel

10.1. Cash Back and Rewards App Market, by Distribution Channel

10.1.1. Direct to Consumer

10.1.1.1. Market Revenue and Forecast

10.1.2. Partnered Merchants

10.1.2.1. Market Revenue and Forecast

Chapter 11. Global Cash Back and Rewards App Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Type

11.1.2. Market Revenue and Forecast, by Platform

11.1.3. Market Revenue and Forecast, by Distribution Channel

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Type

11.1.4.2. Market Revenue and Forecast, by Platform

11.1.4.3. Market Revenue and Forecast, by Distribution Channel

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Type

11.1.5.2. Market Revenue and Forecast, by Platform

11.1.5.3. Market Revenue and Forecast, by Distribution Channel

11.2. Europe

11.2.1. Market Revenue and Forecast, by Type

11.2.2. Market Revenue and Forecast, by Platform

11.2.3. Market Revenue and Forecast, by Distribution Channel

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Type

11.2.4.2. Market Revenue and Forecast, by Platform

11.2.4.3. Market Revenue and Forecast, by Distribution Channel

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Type

11.2.5.2. Market Revenue and Forecast, by Platform

11.2.5.3. Market Revenue and Forecast, by Distribution Channel

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Type

11.2.6.2. Market Revenue and Forecast, by Platform

11.2.6.3. Market Revenue and Forecast, by Distribution Channel

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Type

11.2.7.2. Market Revenue and Forecast, by Platform

11.2.7.3. Market Revenue and Forecast, by Distribution Channel

11.3. APAC

11.3.1. Market Revenue and Forecast, by Type

11.3.2. Market Revenue and Forecast, by Platform

11.3.3. Market Revenue and Forecast, by Distribution Channel

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Type

11.3.4.2. Market Revenue and Forecast, by Platform

11.3.4.3. Market Revenue and Forecast, by Distribution Channel

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Type

11.3.5.2. Market Revenue and Forecast, by Platform

11.3.5.3. Market Revenue and Forecast, by Distribution Channel

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Type

11.3.6.2. Market Revenue and Forecast, by Platform

11.3.6.3. Market Revenue and Forecast, by Distribution Channel

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Type

11.3.7.2. Market Revenue and Forecast, by Platform

11.3.7.3. Market Revenue and Forecast, by Distribution Channel

11.4. MEA

11.4.1. Market Revenue and Forecast, by Type

11.4.2. Market Revenue and Forecast, by Platform

11.4.3. Market Revenue and Forecast, by Distribution Channel

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Type

11.4.4.2. Market Revenue and Forecast, by Platform

11.4.4.3. Market Revenue and Forecast, by Distribution Channel

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Type

11.4.5.2. Market Revenue and Forecast, by Platform

11.4.5.3. Market Revenue and Forecast, by Distribution Channel

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Type

11.4.6.2. Market Revenue and Forecast, by Platform

11.4.6.3. Market Revenue and Forecast, by Distribution Channel

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Type

11.4.7.2. Market Revenue and Forecast, by Platform

11.4.7.3. Market Revenue and Forecast, by Distribution Channel

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Type

11.5.2. Market Revenue and Forecast, by Platform

11.5.3. Market Revenue and Forecast, by Distribution Channel

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Type

11.5.4.2. Market Revenue and Forecast, by Platform

11.5.4.3. Market Revenue and Forecast, by Distribution Channel

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Type

11.5.5.2. Market Revenue and Forecast, by Platform

11.5.5.3. Market Revenue and Forecast, by Distribution Channel

Chapter 12. Company Profiles

12.1. Upromise

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Rakuten

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Ibotta

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Checkout 51

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Honey Science

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Travelzoo

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Boost Holdings

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Receipt Hog

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Fetch Rewards

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Dosh

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

For questions or customization requests, please reach out to us at sales@precedenceresearch.com

Frequently Asked Questions

The global cash back and rewards app market is expected to increase from USD 3.86 billion in 2024 to USD 7.73 billion by 2034.

The cash back and rewards app market is expected to grow at a compound annual growth rate (CAGR) of around 7.20% from 2025 to 2034.

The major players in the cash back and rewards app market include Upromise, Rakuten, Ibotta, Checkout 51, Honey Science, Travelzoo, Boost Holdings, Receipt Hog, Fetch Rewards, Dosh, and Drop.

The driving factors of the cash back and rewards app market are the as mobile and digital payments increase, cash back and rewards apps are becoming a go-to option for consumers, enhancing user engagement

North America region will lead the global cash back and rewards app market during the forecast period 2025 to 2034.

Ask For Sample

No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client