Generative AI in Metaverse Market Size, Share, and Trends 2026 to 2035

Generative AI in Metaverse Market (By Platform: Virtual Reality (VR) Platforms, Augmented Reality (AR) Platforms, Social Media Platforms, Gaming Platforms, Immersive Digital Platforms, Other Platforms; By Functionality: Procedural Content Generation, AI Driven Character & Object Creation, Natural Language Processing (NLP), Intelligent Virtual Assistants, Personalized Experiences, Other Functionalities; By End-User: Entertainment & Gaming, Education & Training, Healthcare, Social Media & Communication, Automotive, Other End-Users) - Global Industry Analysis, Size, Trends, Leading Companies, Regional Outlook, and Forecast 2026 to 2035

Last Updated : 23 Feb 2026  |  Report Code : 7826  |  Category : ICT   |  Format : PDF / PPT / Excel

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Generative AI in Metaverse Market 

5.1. COVID-19 Landscape: Generative AI in Metaverse Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Generative AI in Metaverse Market, By Platform

8.1. Generative AI in Metaverse Market, by Platform

8.1.1 Virtual Reality (VR) Platforms         

8.1.1.1. Market Revenue and Forecast

8.1.2. Augmented Reality (AR) Platforms    

8.1.2.1. Market Revenue and Forecast

8.1.3. Social Media Platforms  

8.1.3.1. Market Revenue and Forecast

8.1.4. Gaming Platforms  

8.1.4.1. Market Revenue and Forecast

8.1.5. Immersive Digital Platforms    

8.1.5.1. Market Revenue and Forecast

8.1.6. Other Platforms  

8.1.6.1. Market Revenue and Forecast

Chapter 9. Global Generative AI in Metaverse Market, By Functionality

9.1. Generative AI in Metaverse Market, by Functionality

9.1.1. Procedural Content Generation    

9.1.1.1. Market Revenue and Forecast

9.1.2. AI Driven Character & Object Creation  

9.1.2.1. Market Revenue and Forecast

9.1.3. Natural Language Processing (NLP)  

9.1.3.1. Market Revenue and Forecast

9.1.4. Intelligent Virtual Assistants  

9.1.4.1. Market Revenue and Forecast

9.1.5. Personalized Experiences  

9.1.5.1. Market Revenue and Forecast

9.1.6. Other Functionalities    

9.1.6.1. Market Revenue and Forecast

Chapter 10. Global Generative AI in Metaverse Market, By End-User

10.1. Generative AI in Metaverse Market, by End-User

10.1.1. Entertainment & Gaming  

10.1.1.1. Market Revenue and Forecast

10.1.2. Education & Training  

10.1.2.1. Market Revenue and Forecast

10.1.3. Healthcare  

10.1.3.1. Market Revenue and Forecast

10.1.4. Social Media & Communication  

10.1.4.1. Market Revenue and Forecast

10.1.5. Automotive  

10.1.5.1. Market Revenue and Forecast

10.1.6. Other End-Users    

10.1.6.1. Market Revenue and Forecast

Chapter 11. Global Generative AI in Metaverse Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Platform

11.1.2. Market Revenue and Forecast, by Functionality

11.1.3. Market Revenue and Forecast, by End-User

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Platform

11.1.4.2. Market Revenue and Forecast, by Functionality

11.1.4.3. Market Revenue and Forecast, by End-User

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Platform

11.1.5.2. Market Revenue and Forecast, by Functionality

11.1.5.3. Market Revenue and Forecast, by End-User

11.2. Europe

11.2.1. Market Revenue and Forecast, by Platform

11.2.2. Market Revenue and Forecast, by Functionality

11.2.3. Market Revenue and Forecast, by End-User

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Platform

11.2.4.2. Market Revenue and Forecast, by Functionality

11.2.4.3. Market Revenue and Forecast, by End-User

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Platform

11.2.5.2. Market Revenue and Forecast, by Functionality

11.2.5.3. Market Revenue and Forecast, by End-User

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Platform

11.2.6.2. Market Revenue and Forecast, by Functionality

11.2.6.3. Market Revenue and Forecast, by End-User

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Platform

11.2.7.2. Market Revenue and Forecast, by Functionality

11.2.7.3. Market Revenue and Forecast, by End-User

11.3. APAC

11.3.1. Market Revenue and Forecast, by Platform

11.3.2. Market Revenue and Forecast, by Functionality

11.3.3. Market Revenue and Forecast, by End-User

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Platform

11.3.4.2. Market Revenue and Forecast, by Functionality

11.3.4.3. Market Revenue and Forecast, by End-User

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Platform

11.3.5.2. Market Revenue and Forecast, by Functionality

11.3.5.3. Market Revenue and Forecast, by End-User

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Platform

11.3.6.2. Market Revenue and Forecast, by Functionality

11.3.6.3. Market Revenue and Forecast, by End-User

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Platform

11.3.7.2. Market Revenue and Forecast, by Functionality

11.3.7.3. Market Revenue and Forecast, by End-User

11.4. MEA

11.4.1. Market Revenue and Forecast, by Platform

11.4.2. Market Revenue and Forecast, by Functionality

11.4.3. Market Revenue and Forecast, by End-User

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Platform

11.4.4.2. Market Revenue and Forecast, by Functionality

11.4.4.3. Market Revenue and Forecast, by End-User

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Platform

11.4.5.2. Market Revenue and Forecast, by Functionality

11.4.5.3. Market Revenue and Forecast, by End-User

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Platform

11.4.6.2. Market Revenue and Forecast, by Functionality

11.4.6.3. Market Revenue and Forecast, by End-User

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Platform

11.4.7.2. Market Revenue and Forecast, by Functionality

11.4.7.3. Market Revenue and Forecast, by End-User

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Platform

11.5.2. Market Revenue and Forecast, by Functionality

11.5.3. Market Revenue and Forecast, by End-User

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Platform

11.5.4.2. Market Revenue and Forecast, by Functionality

11.5.4.3. Market Revenue and Forecast, by End-User

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Platform

11.5.5.2. Market Revenue and Forecast, by Functionality

11.5.5.3. Market Revenue and Forecast, by End-User

Chapter 12. Company Profiles

12.1. SAP SE

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Oracle Corp.

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Midjourney

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Google LLC

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Arm Ltd.

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Adobe Inc.

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Amazon Web Services Inc.

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Unity Technologies

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Epic Games

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Microsoft Corporation

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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Frequently Asked Questions

Answer : The generative AI in metaverse market size is expected to increase from USD 59.89 million in 2025 to USD 450.54 million by 2035.

Answer : The generative AI in metaverse market is expected to grow at a compound annual growth rate (CAGR) of around 22.36% from 2026 to 2035.

Answer : The major players in the generative AI in metaverse market include Unity Technologies, Epic Games, Microsoft Corporation, Facebook Reality Labs (Meta Platforms Inc.), Alphabet Inc. (Google), IBM Corporation, Magic Leap, Adobe Inc., Amazon Web Services Inc., Anthropic, Arm Ltd., Cohere Inc., Databricks Inc., Google LLC, Hugging Face, IBM Corp., Jasper AI Inc., Midjourney, Oracle Corp., Salesforce Inc., SAP SE, ServiceNow Inc., Stability AI, and Synthesia Ltd.

Answer : The driving factors of the generative AI in metaverse market is growing because generative AI helps to create content and characters in gaming, training, and online interaction, significantly reducing development costs and time. 

Answer : North America region will lead the global generative AI in metaverse market during the forecast period 2026 to 2035.

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