The global graphic processing unit (GPU) market size was USD 56.55 billion in 2023, calculated at USD 75.77 billion in 2024 and is expected to reach around USD 1,414.39 billion by 2034, expanding at a CAGR of 13.8% from 2024 to 2034.
The global graphic processing unit (GPU) market size accounted for USD 75.77 billion in 2024 and is expected to reach around USD 1,414.39 billion by 2034, expanding at a CAGR of 13.8% from 2024 to 2034.
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The Asia Pacific graphic processing unit (GPU) market size was estimated at USD 18.10 billion in 2023 and is predicted to be worth around USD 452.60 billion by 2034, at a CAGR of 34.2% from 2024 to 2034.
The Asia-Pacific dominated the global graphics processing unit market in the year 2023 and is projected to retain its dominant position during the forecast period. The growth of the region is attributed to the significant investment from the government to generate high graphic computing systems used for defense & intelligence coupled with the rising incorporation of IoT systems that demand efficient graphic computing systems. Furthermore, rising penetration of the internet and smartphones in the region accounted as the other most important factors escalating the demand for graphic processing units over the forecast timeframe.
On the other hand, Rest of the world anticipated to witnesses the highest growth rate in the upcoming years because of various factors that include rise in disposable income, increasing purchasing capability of consumers, and rise in demand for smartwatches and smart TV in the region drives the growth of the market. Furthermore, Latin America and Middle East & Africa offer lucrative opportunities for establishing new network communication that triggers the investment in the internet and smartphone market in the region.
Factors such as continuous advancements in graphic-based games, trending Artificial Intelligence (AI), traction in Augmented Reality (AR) & Virtual Reality (VR), and increasing adoption of gaming laptops together with computers are expected to propel the graphics processing unit market growth. In addition, thriving wearable and portable electronics market along with the rising popularity of the Internet of Things (IoT) predicted to accelerate the growth of the graphics processing unit market during the upcoming years.
Achieving augmented reality along with producing a convincing user experience is now feasible due to significant improvements in the graphics technology coupled with related technology developments in consumer electronics and smart phones. Numerous GPU manufacturing companies are engaged in the development of VR solutions that expected to basically redefine the computing experience. Furthermore, companies are prominently developing advanced GPU systems for VR and AR, thereby attracting the computer and film industries, consumers, and developers. Increasing integration of VR and AR in different applications projected to propel the adoption of graphic processing units.
On the other side, inability of integrated GPU to assist intensive graphic designing software projected to restrict the growth of the graphics processing unit market during forecast period.
Report Highlights | Details |
Market Size in 2023 | USD 56.55 Billion |
Market Size in 2024 | USD 75.77 Billion |
Market Size by 2034 | USD 1,414.39 Billion |
Growth Rate from 2024 to 2034 | CAGR of 13.8% |
Largest Market | Asia Pacific |
Fastest Growing Market | North America |
Base Year | 2023 |
Forecast Period | 2024 to 2034 |
Segments Covered | Device, Type, Industry Vertical, Region |
Regions Covered | North America, Asia Pacific, Europe, Latin America, Middle East and Africa |
The smartphone devices emerged as the dominating segment in the global GPU market for the year 2023 and expected to maintain the same trend over the forecast period. The growth of the segment is attributed to the significant demand of durable as well as less power consuming GPU that foster the growth of integrated GPUs in the smartphone segment. In addition, smartphone manufacturers develop products that support AR and VR that projected to offer significant opportunity for the smartphone GPU market. Moreover, increasing adoption of smartphones for gaming purpose has surged the demand for high-end computing systems that can serve graphics-intensive gaming applications.
On the other hand, the other segment anticipated to witness the highest growth rate during upcoming years because of rising demand for small sized and efficient GPUs in other devices for example medical equipment that can potentially spur the graphic computing quality and speed.
The integrated segment led the GPU market by type with a prominent value share in 2023 and expected to retain its position during the forthcoming years because integrated GPUs find wide application in portable electronic devices that include tablets, smartphones, laptops, wearable’s, and many others. In addition, the market witness significant research activities dedicated towards the development of integrated GPUs that are capable enough to aid high graphic processing in supercomputers, AI platforms, and VR systems.
Besides this, hybrid GPUs predicted to register the highest growth over the analysis period as hybrid processors have capabilities of both dedicated and integrated GPU that makes them a preferred choice for the software developers to improve the efficiency of graphics-intensive applications.
Segments Covered in the Report
By Device
By Type
By Industry Vertical
By Regional Outlook
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. Market Dynamics Analysis and Trends
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
Chapter 6. Competitive Landscape
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
Chapter 7. Global Graphic Processing Unit Market, By Device
7.1. Graphic Processing Unit Market, by Device Type, 2024-2034
7.1.1. Tablet
7.1.1.1. Market Revenue and Forecast (2021-2034)
7.1.2. Television
7.1.2.1. Market Revenue and Forecast (2021-2034)
7.1.3. Computer
7.1.3.1. Market Revenue and Forecast (2021-2034)
7.1.4. Gaming Console
7.1.4.1. Market Revenue and Forecast (2021-2034)
7.1.5. Smartphone
7.1.5.1. Market Revenue and Forecast (2021-2034)
7.1.6. Others
7.1.6.1. Market Revenue and Forecast (2021-2034)
Chapter 8. Global Graphic Processing Unit Market, By Type
8.1. Graphic Processing Unit Market, by Type, 2024-2034
8.1.1. Integrated
8.1.1.1. Market Revenue and Forecast (2021-2034)
8.1.2. Dedicated
8.1.2.1. Market Revenue and Forecast (2021-2034)
8.1.3. Hybrid
8.1.3.1. Market Revenue and Forecast (2021-2034)
Chapter 9. Global Graphic Processing Unit Market, By Industry Vertical
9.1. Graphic Processing Unit Market, by Industry Vertical, 2024-2034
9.1.1. IT & Telecommunication
9.1.1.1. Market Revenue and Forecast (2021-2034)
9.1.2. Electronics
9.1.2.1. Market Revenue and Forecast (2021-2034)
9.1.3. Media & Entertainment
9.1.3.1. Market Revenue and Forecast (2021-2034)
9.1.4. Defense & Intelligence
9.1.4.1. Market Revenue and Forecast (2021-2034)
9.1.5. Others
9.1.5.1. Market Revenue and Forecast (2021-2034)
Chapter 10. Global Graphic Processing Unit Market, Regional Estimates and Trend Forecast
10.1. North America
10.1.1. Market Revenue and Forecast, by Device (2021-2034)
10.1.2. Market Revenue and Forecast, by Type (2021-2034)
10.1.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.1.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.1.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.1.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.1.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Device (2021-2034)
10.2.2. Market Revenue and Forecast, by Type (2021-2034)
10.2.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.2.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.2.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.2.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.2.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Device (2021-2034)
10.2.6.2. Market Revenue and Forecast, by Type (2021-2034)
10.2.6.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Device (2021-2034)
10.2.7.2. Market Revenue and Forecast, by Type (2021-2034)
10.2.7.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Device (2021-2034)
10.3.2. Market Revenue and Forecast, by Type (2021-2034)
10.3.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.3.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.3.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.3.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.3.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Device (2021-2034)
10.3.6.2. Market Revenue and Forecast, by Type (2021-2034)
10.3.6.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Device (2021-2034)
10.3.7.2. Market Revenue and Forecast, by Type (2021-2034)
10.3.7.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.4.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.4.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.4.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.4.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Device (2021-2034)
10.4.6.2. Market Revenue and Forecast, by Type (2021-2034)
10.4.6.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Device (2021-2034)
10.4.7.2. Market Revenue and Forecast, by Type (2021-2034)
10.4.7.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Device (2021-2034)
10.5.4.2. Market Revenue and Forecast, by Type (2021-2034)
10.5.4.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Device (2021-2034)
10.5.5.2. Market Revenue and Forecast, by Type (2021-2034)
10.5.5.3. Market Revenue and Forecast, by Industry Vertical (2021-2034)
Chapter 11. Company Profiles
11.1. Intel Corporation
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. IBM Corporation
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Samsung Electronics Co., Ltd.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. NVIDIA Corporation
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Siemens AG
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Advanced Micro Devices, Inc.
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Qualcomm Incorporated
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Google, Inc
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Dassault Systems, Inc.
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Sony Corporation
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives
Chapter 12. Research Methodology
12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions
Chapter 13. Appendix
13.1. About Us
13.2. Glossary of Terms
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