Haptic Technology Market Size, Share, and Trends 2024 to 2034

Haptic Technology Market (By Component: Solution, Software; By Application: Consumer Electronics, Gaming, Healthcare, Robotics, Education, Research, Others; By Feedback Type: Tactile, Force) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032

  • Last Updated : August 2023
  • Report Code : 2116
  • Category : ICT

The global haptic technology market size was valued at USD 8.78 billion in 2022 and is projected to reach around USD 25.04 billion by 2032 and is poised to grow at a CAGR of 11.1% from 2023 to 2032.

Haptic Technology Market Size 2023 To 2032

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Through pressure, motion, or vibration, haptic technology creates sensory experiences for three-dimensional communication. This method may be applied to many other electrical tasks, such as building better control systems and creating virtual objects. Haptic technology is widely used in a variety of industries, including the automotive sector, wearables, game controllers, phones, and virtual reality. Increased technology integration into consumer electronics devices and touch-enabled household appliances has contributed to market growth. With the use of vibration feedback provided by haptic technology, users may improve touchscreen accuracy.

The market expansion of the haptic technology sector is being driven by the introduction of touch screens in products like music players and household appliances to give consumers with a favourable experience. As customers look for additional game to enhance their gaming experiences, the haptic technology market is also expected to expand. Since the word "haptic" is defined as "able to contact," technologies had a part in the evolution of touch. Haptic technology is being employed on large aeroplanes, and it is used to provide bad responses when it finds faults. Using haptic technology, the inaccuracy or danger was found. The haptic technology market is growing faster and has a greater range of uses. As a consequence of the growing trend of technological integration in augmented reality-enabled gadgets and gaming consoles, the industry for haptic technology is expected to expand. Game input devices such as joysticks and remote consoles utilize haptic technology to provide different vibration intensities that enhance the user experience. The ability of haptics to mechanically recreate a user's sense of touch is among the key factors fuelling market demand.

Due to disruptions in the manufacturing and supply chain, closures of the public and commercial sectors, lockdown and social distancing norms, and a scarcity of workers, the COVID-19 epidemic has slowed the growth of the haptic technology industry. This has caused a steep fall in the sales of touchscreen devices, consumer electronics, and the automotive sector, which has an impact on how haptic technology is made.

Growth Factors

Industry drivers are the many elements that affect the development of the haptic technology market. The rising demand for loT devices is one of the key factors driving the haptic technology market. The need for haptic technology is rising as more people own smartphones, tablets, and other wearable gadgets. The need for haptic technology is being driven by the inclusion of haptic technology in smartphones and tablets to provide a positive touch experience. The market is expanding as a result of rising demand for wristbands, smartwatches, and other wearable technology. The expanding need for cutting-edge technologies in the automotive sector is another significant market driver. The market for haptic technology is growing as a result of the widespread usage of this technology in the automotive sector. The coronavirus epidemic has caused a dramatic decline in the market for haptic technologies. Lockdown restrictions resulted in continual supply chain disruptions, which reduced production and sales volume. When lockdown rules are tightened in some of these locations, it's predicted that manufacturing facilities used to make the product would start up again. Once things get back to normal, the product is expected to grow significantly since more people are purchasing technical items.

Haptic Technology Market Scope

Report Coverage Details
Market Size in 2023

USD 9.71 Billion

Market Size by 2032

USD 25.04 Billion

Growth Rate from 2023 to 2032 CAGR of 11.1%
Base Year 2022
Forecast Period 2023 to 2032
Segments Covered Component, Application, Feedback Type, and Geography
Companies Mentioned Citizen Electronics Co. Ltd., Immersion Corporation, Cree Inc., Everlight Americas Inc., LG INNOTEK, Merck KGaA, Lumileds Holding B.V., Nichia Corporation, OSRAM GmbH, Seoul Semiconductor Co. Ltd., Stanley Electric Co., Toyoda Gosei Co. Ltd.

 

Haptic Technology Market Dynamics

Key Market Drivers

  • Increasing Consumption of Electronic Devices to Spur Growth: The increased usage of electronic devices like smartphones, tablet, smartwatches, notepads, headset, and earbuds has increased the need for energy storage devices. For instance, according to the Global System for Mobile Communications Association, there will be 5.9 billion distinct users globally by 2025. The electronics industry's adoption of the technology is expected to be accelerated by its various advantages, including improved touchscreen, sound, and visual effects in display touch applications. The market for haptic technology is anticipated to grow as a consequence of the growing trend of technological integration in gaming apps and gadgets that support augmented reality.
  • Increasing utilization of haptic technology in gaming applications: Gaming input devices, such joysticks and control consoles, employ technology to deliver varying vibrational intensities and mechanical impulses, creating an immersive user experience. The developing trend of haptic technology integration with dynamic, functional, and contextual user interfaces for augmented reality devices. So, the market for haptic technology will increase significantly with the growing need for interactive audio feedback in gaming applications.

Key market challenges 

  • High Cost of Force Feedback Haptic Devices - The cost of employing haptic technology is not exorbitant, but the industry for haptic technology has been severely limited by the expense of force-feedback haptic devices, which are more costly than tactile information haptic devices. Customers may experience a simulated haptic feeling in real-time for a range of applications with force haptic feedback technology.  Force-feedback haptic devices are used in several sectors, including automobile, healthcare, aerospace, and other industrial enterprises. These devices provide a challenge for wearable technology due to their size. In addition, makers of haptic technology-enabled gadgets like game controllers, cellphones, cars, tablets, etc. have a technological difficulty. The user experience is improved and the gadget is made more user-friendly via haptic technology. However, it becomes challenging for the producers to choose which component would work in a certain system. The significant switching costs associated with this technology may also make it prohibitive for many organizations. This acts as a sizable roadblock to adoption in a number of application sectors. Power-hungry haptic technology-based goods make it difficult to deploy haptic technology in smartphones and other portable gadgets.

Key market opportunities

Adoption of Haptic Technology in education

The haptic technology market will experience rapid expansion thanks to the growing demand for holographic displays, increased use of haptic technology in robotics and education, and other factors. Robots utilising haptic technology, such as gloves, are able to manipulate a robotic hand and other items with complete control. Thanks to haptic technology, the robots can easily control robotic arms. As 3D touchscreen displays are increasingly used in automotive and medical equipment, the industry is growing.

Rising integration of haptic technology in gaming applications for immersive user experience

Through 2030, the gaming industry is expected to experience considerable growth, driven by a rise in the popularity of mobile-based video games. Gamers have a better real-life experience when haptic technology is integrated into gaming consoles and smartphone devices. Gaming controllers with haptic capabilities give video game events like crashes and explosions a tangible feeling of reality, creating significant market development prospects. To meet the growing demand for cutting-edge consoles, a number of market participants in the virtual gaming sector are introducing new devices that use better haptic technology. With instance, Sony declared in April 2020 that their DualSense gaming controller with haptic feedback will be released for the next PlayStation 5. On the L2 and R2 buttons of the controller, DualSense has adjustable triggers that deliver powerful sensations and enhance player interaction.

Component Insights

According to the component analysis, the software sector will be in demand and command the largest market share globally. Numerous advantages of haptic software include better accuracy, more user happiness, quicker response times, and improved gadget performance.

Haptic Technology Market Share, By Component, 2022 (%)

The rise of smartphones, widespread use of haptic-based devices across a variety of sectors, and high penetration of high-end consumer electronics are all driving the software market.

Application Insights

The market is broken down into categories including healthcare, automotive, transportation, consumer electronics, business & industrial, gaming, and military based on the application study. The automobile and transportation sector will have rapid growth and maintain the current trend between 2021 and 2030. The main driving forces behind this development are the advancements in the automotive industry, the rising demand for sophisticated electronic systems among electrical vehicles, the preference for luxury and safety vehicles, and the incorporation of haptics technology into in-car entertainment systems. The technology is employed in steering wheels, dashboards, climate control displays, and accelerator pedals. The top automakers, including BMW, Honda, Toyota, Benz, Tesla, and Audi, are incorporating haptic technology into their vehicles.

Feedback Type Insights

Because it allows users to customise their SMS alerts and other smartphone notifications, the tactile feedback category leads the worldwide haptic technology industry. This has a favourable influence on haptic technology. The market will rise as a result of rising consumer desire for a realistic smartphone experience and the introduction of Internet of Things (IoT)-enabled products like smart watches and wristbands, which will make it easier for people to monitor their health.

Electric Vehicle Test Equipment Market Share, By Region, 2022 (%)

Regions Revenue Share in 2022 (%)
North America 43%
Asia Pacific 21%
Europe 26%
Latin America 6%
MEA 4%

 

Geography Insights

In the next years, North America is expected to account for a sizeable portion of the global haptic technology industry. This is a result of the region's widespread smartphone use. Additionally, according to data from GSMA Intelligence, 80% of the region's population already uses a smartphone, with that number rising to 91% by 2025.

The market for haptic technology in Europe is being driven by rising consumer expenditure on technologically sophisticated consumer electronic devices. Europe is demonstrating a huge need for touchscreen technology, particularly for applications in the automotive, consumer, and retail industries.

According to projections, Asia Pacific will experience significant development in the next years. This is a result of the presence of significant manufacturers in the area as well as growing nations like China and India. For instance, the Indian electronics market is predicted to develop at a rate of 41% by 2020 and reach a milestone of USD 400 billion, according to the Indian Brand Equity Foundation.

Recent Developments

  • In February 2021, Immersion Corporation and Faurecia Corporation approved a multi-year licencing deal to allow Faurecia to purchase Immersion's haptic technology solutions. Faurecia will be able to design an intricate, interactive haptic user interface using cutting-edge technology from Immersion Corporation.
  • The S9A0H ASIC TouchPadTM solution, which offers a hardware/software platform and enables the greatest degree of firmware security, was introduced by Synaptics Incorporated in January 2022. Scalability is also provided to meet the desire for larger, more smarter, and more responsive haptic-enabled touchpads in order to boost productivity.

Haptic Technology Market Companies

  • Citizen Electronics Co. Ltd.
  • Immersion Corporation
  • Cree Inc.
  • Everlight Americas Inc.
  • LG INNOTEK
  • Merck KGaA
  • Lumileds Holding B.V.
  • Nichia Corporation
  • OSRAM GmbH
  • Seoul Semiconductor Co. Ltd.
  • Stanley Electric Co.
  • Toyoda Gosei Co. Ltd.

Segments Covered in the Report

By Component 

  • Solution
    • Actuators
    • Drivers and Controllers
    • Others
  • Software

By Application

  • Consumer Electronics
  • Gaming
  • Healthcare
  • Robotics
  • Education
  • Research
  • Others

By Feedback Type

  • Tactile
  • Force

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East & Africa (MEA)

Frequently Asked Questions

The global haptic technology market size was accounted at USD 8.78 billion in 2022 and it is projected to hit around USD 25.04 billion by 2032.

The global haptic technology market is poised to grow at a CAGR of 11.1% from 2023 to 2032.

The major players operating in the haptic technology market are Citizen Electronics Co. Ltd., Immersion Corporation, Cree Inc., Everlight Americas Inc., LG INNOTEK, Merck KGaA, Lumileds Holding B.V., Nichia Corporation, OSRAM GmbH, Seoul Semiconductor Co. Ltd., Stanley Electric Co., Toyoda Gosei Co. Ltd.

One of the key factors propelling the market is the growing integration of haptics into consumer electronics. One of the key elements driving the rise in demand for haptic technology is the rising usage of consumer electronics devices like smartphones, tablets, and other wearable technologies.

North America region will lead the global haptic technology market during the forecast period 2023 to 2032.

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Haptic Technology Market 

5.1. COVID-19 Landscape: Haptic Technology Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Haptic Technology Market, By Component

8.1. Haptic Technology Market, by Component, 2023-2032

8.1.1 Solution

8.1.1.1. Market Revenue and Forecast (2021-2032)

8.1.2. Software

8.1.2.1. Market Revenue and Forecast (2021-2032)

Chapter 9. Global Haptic Technology Market, By Application

9.1. Haptic Technology Market, by Application, 2023-2032

9.1.1. Consumer Electronics

9.1.1.1. Market Revenue and Forecast (2021-2032)

9.1.2. Gaming

9.1.2.1. Market Revenue and Forecast (2021-2032)

9.1.3. Healthcare

9.1.3.1. Market Revenue and Forecast (2021-2032)

9.1.4. Robotics

9.1.4.1. Market Revenue and Forecast (2021-2032)

9.1.6. Education

9.1.6.1. Market Revenue and Forecast (2021-2032)

9.1.7. Research

9.1.7.1. Market Revenue and Forecast (2021-2032)

9.1.8. Others

9.1.8.1. Market Revenue and Forecast (2021-2032)

Chapter 10. Global Haptic Technology Market, By Feedback Type 

10.1. Haptic Technology Market, by Feedback Type, 2023-2032

10.1.1. Tactile

10.1.1.1. Market Revenue and Forecast (2021-2032)

10.1.2. Force

10.1.2.1. Market Revenue and Forecast (2021-2032)

Chapter 11. Global Haptic Technology Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Component (2021-2032)

11.1.2. Market Revenue and Forecast, by Application (2021-2032)

11.1.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.1.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.1.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.1.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.1.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.2. Europe

11.2.1. Market Revenue and Forecast, by Component (2021-2032)

11.2.2. Market Revenue and Forecast, by Application (2021-2032)

11.2.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.2.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.2.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.2.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.2.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Component (2021-2032)

11.2.6.2. Market Revenue and Forecast, by Application (2021-2032)

11.2.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Component (2021-2032)

11.2.7.2. Market Revenue and Forecast, by Application (2021-2032)

11.2.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.3. APAC

11.3.1. Market Revenue and Forecast, by Component (2021-2032)

11.3.2. Market Revenue and Forecast, by Application (2021-2032)

11.3.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.3.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.3.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.3.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.3.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Component (2021-2032)

11.3.6.2. Market Revenue and Forecast, by Application (2021-2032)

11.3.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Component (2021-2032)

11.3.7.2. Market Revenue and Forecast, by Application (2021-2032)

11.3.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.4. MEA

11.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.4.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.4.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.4.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.4.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Component (2021-2032)

11.4.6.2. Market Revenue and Forecast, by Application (2021-2032)

11.4.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Component (2021-2032)

11.4.7.2. Market Revenue and Forecast, by Application (2021-2032)

11.4.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Component (2021-2032)

11.5.4.2. Market Revenue and Forecast, by Application (2021-2032)

11.5.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Component (2021-2032)

11.5.5.2. Market Revenue and Forecast, by Application (2021-2032)

11.5.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)

Chapter 12. Company Profiles

12.1. Citizen Electronics Co. Ltd.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. Immersion Corporation

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Cree Inc

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Everlight Americas Inc

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. LG INNOTEK

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Merck KGaA

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Lumileds Holding B.V.

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Nichia Corporation

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. OSRAM GmbH

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Seoul Semiconductor Co. Ltd.

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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