Haptic Technology Market (By Component: Solution, Software; By Application: Consumer Electronics, Gaming, Healthcare, Robotics, Education, Research, Others; By Feedback Type: Tactile, Force) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032
The global haptic technology market size was valued at USD 8.78 billion in 2022 and is projected to reach around USD 25.04 billion by 2032 and is poised to grow at a CAGR of 11.1% from 2023 to 2032.
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Through pressure, motion, or vibration, haptic technology creates sensory experiences for three-dimensional communication. This method may be applied to many other electrical tasks, such as building better control systems and creating virtual objects. Haptic technology is widely used in a variety of industries, including the automotive sector, wearables, game controllers, phones, and virtual reality. Increased technology integration into consumer electronics devices and touch-enabled household appliances has contributed to market growth. With the use of vibration feedback provided by haptic technology, users may improve touchscreen accuracy.
The market expansion of the haptic technology sector is being driven by the introduction of touch screens in products like music players and household appliances to give consumers with a favourable experience. As customers look for additional game to enhance their gaming experiences, the haptic technology market is also expected to expand. Since the word "haptic" is defined as "able to contact," technologies had a part in the evolution of touch. Haptic technology is being employed on large aeroplanes, and it is used to provide bad responses when it finds faults. Using haptic technology, the inaccuracy or danger was found. The haptic technology market is growing faster and has a greater range of uses. As a consequence of the growing trend of technological integration in augmented reality-enabled gadgets and gaming consoles, the industry for haptic technology is expected to expand. Game input devices such as joysticks and remote consoles utilize haptic technology to provide different vibration intensities that enhance the user experience. The ability of haptics to mechanically recreate a user's sense of touch is among the key factors fuelling market demand.
Due to disruptions in the manufacturing and supply chain, closures of the public and commercial sectors, lockdown and social distancing norms, and a scarcity of workers, the COVID-19 epidemic has slowed the growth of the haptic technology industry. This has caused a steep fall in the sales of touchscreen devices, consumer electronics, and the automotive sector, which has an impact on how haptic technology is made.
Industry drivers are the many elements that affect the development of the haptic technology market. The rising demand for loT devices is one of the key factors driving the haptic technology market. The need for haptic technology is rising as more people own smartphones, tablets, and other wearable gadgets. The need for haptic technology is being driven by the inclusion of haptic technology in smartphones and tablets to provide a positive touch experience. The market is expanding as a result of rising demand for wristbands, smartwatches, and other wearable technology. The expanding need for cutting-edge technologies in the automotive sector is another significant market driver. The market for haptic technology is growing as a result of the widespread usage of this technology in the automotive sector. The coronavirus epidemic has caused a dramatic decline in the market for haptic technologies. Lockdown restrictions resulted in continual supply chain disruptions, which reduced production and sales volume. When lockdown rules are tightened in some of these locations, it's predicted that manufacturing facilities used to make the product would start up again. Once things get back to normal, the product is expected to grow significantly since more people are purchasing technical items.
Report Coverage | Details |
Market Size in 2023 |
USD 9.71 Billion |
Market Size by 2032 |
USD 25.04 Billion |
Growth Rate from 2023 to 2032 | CAGR of 11.1% |
Base Year | 2022 |
Forecast Period | 2023 to 2032 |
Segments Covered | Component, Application, Feedback Type, and Geography |
Companies Mentioned | Citizen Electronics Co. Ltd., Immersion Corporation, Cree Inc., Everlight Americas Inc., LG INNOTEK, Merck KGaA, Lumileds Holding B.V., Nichia Corporation, OSRAM GmbH, Seoul Semiconductor Co. Ltd., Stanley Electric Co., Toyoda Gosei Co. Ltd. |
Key Market Drivers
Key market challenges
Key market opportunities
Adoption of Haptic Technology in education
The haptic technology market will experience rapid expansion thanks to the growing demand for holographic displays, increased use of haptic technology in robotics and education, and other factors. Robots utilising haptic technology, such as gloves, are able to manipulate a robotic hand and other items with complete control. Thanks to haptic technology, the robots can easily control robotic arms. As 3D touchscreen displays are increasingly used in automotive and medical equipment, the industry is growing.
Rising integration of haptic technology in gaming applications for immersive user experience
Through 2030, the gaming industry is expected to experience considerable growth, driven by a rise in the popularity of mobile-based video games. Gamers have a better real-life experience when haptic technology is integrated into gaming consoles and smartphone devices. Gaming controllers with haptic capabilities give video game events like crashes and explosions a tangible feeling of reality, creating significant market development prospects. To meet the growing demand for cutting-edge consoles, a number of market participants in the virtual gaming sector are introducing new devices that use better haptic technology. With instance, Sony declared in April 2020 that their DualSense gaming controller with haptic feedback will be released for the next PlayStation 5. On the L2 and R2 buttons of the controller, DualSense has adjustable triggers that deliver powerful sensations and enhance player interaction.
According to the component analysis, the software sector will be in demand and command the largest market share globally. Numerous advantages of haptic software include better accuracy, more user happiness, quicker response times, and improved gadget performance.
The rise of smartphones, widespread use of haptic-based devices across a variety of sectors, and high penetration of high-end consumer electronics are all driving the software market.
The market is broken down into categories including healthcare, automotive, transportation, consumer electronics, business & industrial, gaming, and military based on the application study. The automobile and transportation sector will have rapid growth and maintain the current trend between 2021 and 2030. The main driving forces behind this development are the advancements in the automotive industry, the rising demand for sophisticated electronic systems among electrical vehicles, the preference for luxury and safety vehicles, and the incorporation of haptics technology into in-car entertainment systems. The technology is employed in steering wheels, dashboards, climate control displays, and accelerator pedals. The top automakers, including BMW, Honda, Toyota, Benz, Tesla, and Audi, are incorporating haptic technology into their vehicles.
Because it allows users to customise their SMS alerts and other smartphone notifications, the tactile feedback category leads the worldwide haptic technology industry. This has a favourable influence on haptic technology. The market will rise as a result of rising consumer desire for a realistic smartphone experience and the introduction of Internet of Things (IoT)-enabled products like smart watches and wristbands, which will make it easier for people to monitor their health.
Electric Vehicle Test Equipment Market Share, By Region, 2022 (%)
Regions | Revenue Share in 2022 (%) |
North America | 43% |
Asia Pacific | 21% |
Europe | 26% |
Latin America | 6% |
MEA | 4% |
In the next years, North America is expected to account for a sizeable portion of the global haptic technology industry. This is a result of the region's widespread smartphone use. Additionally, according to data from GSMA Intelligence, 80% of the region's population already uses a smartphone, with that number rising to 91% by 2025.
The market for haptic technology in Europe is being driven by rising consumer expenditure on technologically sophisticated consumer electronic devices. Europe is demonstrating a huge need for touchscreen technology, particularly for applications in the automotive, consumer, and retail industries.
According to projections, Asia Pacific will experience significant development in the next years. This is a result of the presence of significant manufacturers in the area as well as growing nations like China and India. For instance, the Indian electronics market is predicted to develop at a rate of 41% by 2020 and reach a milestone of USD 400 billion, according to the Indian Brand Equity Foundation.
Segments Covered in the Report
By Component
By Application
By Feedback Type
By Geography
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on Haptic Technology Market
5.1. COVID-19 Landscape: Haptic Technology Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global Haptic Technology Market, By Component
8.1. Haptic Technology Market, by Component, 2023-2032
8.1.1 Solution
8.1.1.1. Market Revenue and Forecast (2021-2032)
8.1.2. Software
8.1.2.1. Market Revenue and Forecast (2021-2032)
Chapter 9. Global Haptic Technology Market, By Application
9.1. Haptic Technology Market, by Application, 2023-2032
9.1.1. Consumer Electronics
9.1.1.1. Market Revenue and Forecast (2021-2032)
9.1.2. Gaming
9.1.2.1. Market Revenue and Forecast (2021-2032)
9.1.3. Healthcare
9.1.3.1. Market Revenue and Forecast (2021-2032)
9.1.4. Robotics
9.1.4.1. Market Revenue and Forecast (2021-2032)
9.1.6. Education
9.1.6.1. Market Revenue and Forecast (2021-2032)
9.1.7. Research
9.1.7.1. Market Revenue and Forecast (2021-2032)
9.1.8. Others
9.1.8.1. Market Revenue and Forecast (2021-2032)
Chapter 10. Global Haptic Technology Market, By Feedback Type
10.1. Haptic Technology Market, by Feedback Type, 2023-2032
10.1.1. Tactile
10.1.1.1. Market Revenue and Forecast (2021-2032)
10.1.2. Force
10.1.2.1. Market Revenue and Forecast (2021-2032)
Chapter 11. Global Haptic Technology Market, Regional Estimates and Trend Forecast
11.1. North America
11.1.1. Market Revenue and Forecast, by Component (2021-2032)
11.1.2. Market Revenue and Forecast, by Application (2021-2032)
11.1.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.1.4. U.S.
11.1.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.1.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.1.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.1.5. Rest of North America
11.1.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.1.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.1.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.2. Europe
11.2.1. Market Revenue and Forecast, by Component (2021-2032)
11.2.2. Market Revenue and Forecast, by Application (2021-2032)
11.2.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.2.4. UK
11.2.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.2.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.2.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.2.5. Germany
11.2.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.2.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.2.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.2.6. France
11.2.6.1. Market Revenue and Forecast, by Component (2021-2032)
11.2.6.2. Market Revenue and Forecast, by Application (2021-2032)
11.2.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.2.7. Rest of Europe
11.2.7.1. Market Revenue and Forecast, by Component (2021-2032)
11.2.7.2. Market Revenue and Forecast, by Application (2021-2032)
11.2.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.3. APAC
11.3.1. Market Revenue and Forecast, by Component (2021-2032)
11.3.2. Market Revenue and Forecast, by Application (2021-2032)
11.3.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.3.4. India
11.3.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.3.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.3.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.3.5. China
11.3.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.3.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.3.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.3.6. Japan
11.3.6.1. Market Revenue and Forecast, by Component (2021-2032)
11.3.6.2. Market Revenue and Forecast, by Application (2021-2032)
11.3.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.3.7. Rest of APAC
11.3.7.1. Market Revenue and Forecast, by Component (2021-2032)
11.3.7.2. Market Revenue and Forecast, by Application (2021-2032)
11.3.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.4. MEA
11.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.4.4. GCC
11.4.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.4.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.4.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.4.5. North Africa
11.4.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.4.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.4.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.4.6. South Africa
11.4.6.1. Market Revenue and Forecast, by Component (2021-2032)
11.4.6.2. Market Revenue and Forecast, by Application (2021-2032)
11.4.6.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.4.7. Rest of MEA
11.4.7.1. Market Revenue and Forecast, by Component (2021-2032)
11.4.7.2. Market Revenue and Forecast, by Application (2021-2032)
11.4.7.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.5. Latin America
11.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.5.4. Brazil
11.5.4.1. Market Revenue and Forecast, by Component (2021-2032)
11.5.4.2. Market Revenue and Forecast, by Application (2021-2032)
11.5.4.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
11.5.5. Rest of LATAM
11.5.5.1. Market Revenue and Forecast, by Component (2021-2032)
11.5.5.2. Market Revenue and Forecast, by Application (2021-2032)
11.5.5.3. Market Revenue and Forecast, by Feedback Type (2021-2032)
Chapter 12. Company Profiles
12.1. Citizen Electronics Co. Ltd.
12.1.1. Company Overview
12.1.2. Product Offerings
12.1.3. Financial Performance
12.1.4. Recent Initiatives
12.2. Immersion Corporation
12.2.1. Company Overview
12.2.2. Product Offerings
12.2.3. Financial Performance
12.2.4. Recent Initiatives
12.3. Cree Inc
12.3.1. Company Overview
12.3.2. Product Offerings
12.3.3. Financial Performance
12.3.4. Recent Initiatives
12.4. Everlight Americas Inc
12.4.1. Company Overview
12.4.2. Product Offerings
12.4.3. Financial Performance
12.4.4. Recent Initiatives
12.5. LG INNOTEK
12.5.1. Company Overview
12.5.2. Product Offerings
12.5.3. Financial Performance
12.5.4. Recent Initiatives
12.6. Merck KGaA
12.6.1. Company Overview
12.6.2. Product Offerings
12.6.3. Financial Performance
12.6.4. Recent Initiatives
12.7. Lumileds Holding B.V.
12.7.1. Company Overview
12.7.2. Product Offerings
12.7.3. Financial Performance
12.7.4. Recent Initiatives
12.8. Nichia Corporation
12.8.1. Company Overview
12.8.2. Product Offerings
12.8.3. Financial Performance
12.8.4. Recent Initiatives
12.9. OSRAM GmbH
12.9.1. Company Overview
12.9.2. Product Offerings
12.9.3. Financial Performance
12.9.4. Recent Initiatives
12.10. Seoul Semiconductor Co. Ltd.
12.10.1. Company Overview
12.10.2. Product Offerings
12.10.3. Financial Performance
12.10.4. Recent Initiatives
Chapter 13. Research Methodology
13.1. Primary Research
13.2. Secondary Research
13.3. Assumptions
Chapter 14. Appendix
14.1. About Us
14.2. Glossary of Terms
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