Wellness Apps Market Size, Share, and Trends 2025 to 2034

The global wellness apps market is valued at USD 12.87 billion in 2025 and is projected to reach USD 45.65 billion by 2034, growing at a robust CAGR of 15.11%. Growth is fueled by rising awareness of mental and physical well-being, AI-driven personalization, and increasing integration with wearables.

Last Updated : August 2025  |  Report Code : 5216  |  Category : ICT  |  Format : PDF / PPT / Excel

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Wellness Apps Market 

5.1. COVID-19 Landscape: Wellness Apps Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Wellness Apps Market, By Type

8.1. Wellness Apps Market, by Type

8.1.1. Meditation Management

8.1.1.1. Market Revenue and Forecast

8.1.2. Meditation Management

8.1.2.1. Market Revenue and Forecast

8.1.3. Stress Management

8.1.3.1. Market Revenue and Forecast

8.1.4. Diet & Nutrition Apps

8.1.4.1. Market Revenue and Forecast

Chapter 9. Global Wellness Apps Market, By Platform

9.1. Wellness Apps Market, by Platform

9.1.1. Android

9.1.1.1. Market Revenue and Forecast

9.1.2. iOS

9.1.2.1. Market Revenue and Forecast

9.1.3. Web-Based

9.1.3.1. Market Revenue and Forecast

Chapter 10. Global Wellness Apps Market, By Device 

10.1. Wellness Apps Market, by Device

10.1.1. Tablets

10.1.1.1. Market Revenue and Forecast

10.1.2. Smartphones

10.1.2.1. Market Revenue and Forecast

10.1.3. Wearable Devices

10.1.3.1. Market Revenue and Forecast

Chapter 11. Global Wellness Apps Market, By Subscription 

11.1. Wellness Apps Market, by Subscription

11.1.1. Free

11.1.1.1. Market Revenue and Forecast

11.1.2. Paid (In-App Purchase)

11.1.2.1. Market Revenue and Forecast

Chapter 12. Global Wellness Apps Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Type

12.1.2. Market Revenue and Forecast, by Platform

12.1.3. Market Revenue and Forecast, by Device

12.1.4. Market Revenue and Forecast, by Subscription

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Type

12.1.5.2. Market Revenue and Forecast, by Platform

12.1.5.3. Market Revenue and Forecast, by Device

12.1.5.4. Market Revenue and Forecast, by Subscription

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Type

12.1.6.2. Market Revenue and Forecast, by Platform

12.1.6.3. Market Revenue and Forecast, by Device

12.1.6.4. Market Revenue and Forecast, by Subscription

12.2. Europe

12.2.1. Market Revenue and Forecast, by Type

12.2.2. Market Revenue and Forecast, by Platform

12.2.3. Market Revenue and Forecast, by Device

12.2.4. Market Revenue and Forecast, by Subscription

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Type

12.2.5.2. Market Revenue and Forecast, by Platform

12.2.5.3. Market Revenue and Forecast, by Device

12.2.5.4. Market Revenue and Forecast, by Subscription

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Type

12.2.6.2. Market Revenue and Forecast, by Platform

12.2.6.3. Market Revenue and Forecast, by Device

12.2.6.4. Market Revenue and Forecast, by Subscription

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Type

12.2.7.2. Market Revenue and Forecast, by Platform

12.2.7.3. Market Revenue and Forecast, by Device

12.2.7.4. Market Revenue and Forecast, by Subscription

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Type

12.2.8.2. Market Revenue and Forecast, by Platform

12.2.8.3. Market Revenue and Forecast, by Device

12.2.8.4. Market Revenue and Forecast, by Subscription

12.3. APAC

12.3.1. Market Revenue and Forecast, by Type

12.3.2. Market Revenue and Forecast, by Platform

12.3.3. Market Revenue and Forecast, by Device

12.3.4. Market Revenue and Forecast, by Subscription

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Type

12.3.5.2. Market Revenue and Forecast, by Platform

12.3.5.3. Market Revenue and Forecast, by Device

12.3.5.4. Market Revenue and Forecast, by Subscription

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Type

12.3.6.2. Market Revenue and Forecast, by Platform

12.3.6.3. Market Revenue and Forecast, by Device

12.3.6.4. Market Revenue and Forecast, by Subscription

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Type

12.3.7.2. Market Revenue and Forecast, by Platform

12.3.7.3. Market Revenue and Forecast, by Device

12.3.7.4. Market Revenue and Forecast, by Subscription

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Type

12.3.8.2. Market Revenue and Forecast, by Platform

12.3.8.3. Market Revenue and Forecast, by Device

12.3.8.4. Market Revenue and Forecast, by Subscription

12.4. MEA

12.4.1. Market Revenue and Forecast, by Type

12.4.2. Market Revenue and Forecast, by Platform

12.4.3. Market Revenue and Forecast, by Device

12.4.4. Market Revenue and Forecast, by Subscription

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Type

12.4.5.2. Market Revenue and Forecast, by Platform

12.4.5.3. Market Revenue and Forecast, by Device

12.4.5.4. Market Revenue and Forecast, by Subscription

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Type

12.4.6.2. Market Revenue and Forecast, by Platform

12.4.6.3. Market Revenue and Forecast, by Device

12.4.6.4. Market Revenue and Forecast, by Subscription

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Type

12.4.7.2. Market Revenue and Forecast, by Platform

12.4.7.3. Market Revenue and Forecast, by Device

12.4.7.4. Market Revenue and Forecast, by Subscription

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Type

12.4.8.2. Market Revenue and Forecast, by Platform

12.4.8.3. Market Revenue and Forecast, by Device

12.4.8.4. Market Revenue and Forecast, by Subscription

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Type

12.5.2. Market Revenue and Forecast, by Platform

12.5.3. Market Revenue and Forecast, by Device

12.5.4. Market Revenue and Forecast, by Subscription

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Type

12.5.5.2. Market Revenue and Forecast, by Platform

12.5.5.3. Market Revenue and Forecast, by Device

12.5.5.4. Market Revenue and Forecast, by Subscription

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Type

12.5.6.2. Market Revenue and Forecast, by Platform

12.5.6.3. Market Revenue and Forecast, by Device

12.5.6.4. Market Revenue and Forecast, by Subscription

Chapter 13. Company Profiles

13.1. Mindscape

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Calm

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Headspace Inc

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Google

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Appster

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Under Armour, Inc

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Kayla Itsines

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Apple Inc

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Sleepace

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. Withings

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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Frequently Asked Questions

The global wellness apps market size is expected to increase USD 45.65 billion by 2034 from USD 11.18 billion in 2024.

The global wellness apps market will register growth rate of 15.11% between 2025 and 2034.

The major players operating in the wellness apps market are Mindscape, Calm, Headspace Inc., Google, Appster, Under Armour, Inc., Kayla Itsines, Apple Inc., Sleepace, Withings, and Others.

The driving factors of the wellness apps market are the growing awareness of mental and physical well-being, and increasing use of wearable technology.

North America region will lead the global wellness apps market during the forecast period 2025 to 2034.

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