The Japan video streaming market size is calculated at USD 9,805.05 million in 2025 and is forecasted to reach around USD 60,908.02 million by 2034, accelerating at a CAGR of 22.50% from 2025 to 2034. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition
6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers
7.1. Japan Video Streaming Market, by Streaming Type
7.1.1. Live Video Streaming
7.1.1.1. Market Revenue and Forecast
7.1.2. Non-Linear Video Streaming
7.1.2.1. Market Revenue and Forecast
8.1. Japan Video Streaming Market, by Component (USD)
8.1.1. Software
8.1.1.1. Market Revenue and Forecast
8.1.2. Content Delivery Services
8.1.2.1. Market Revenue and Forecast
9.1. Japan Video Streaming Market, by Solutions
9.1.1. Internet Protocol TV
9.1.1.1. Market Revenue and Forecast
9.1.2. Over-the-Top (OTT)
9.1.2.1. Market Revenue and Forecast
9.1.3. Cable TV
9.1.3.1. Market Revenue and Forecast
9.1.4. Pay-Tv
9.1.4.1. Market Revenue and Forecast
10.1. Japan Video Streaming Market, by Platform
10.1.1. Gaming Consoles
10.1.1.1. Market Revenue and Forecast
10.1.2. Laptops & Desktops
10.1.2.1. Market Revenue and Forecast
10.1.3. Smartphones & Tablets
10.1.3.1. Market Revenue and Forecast
10.1.4. Smart TV
10.1.4.1. Market Revenue and Forecast
11.1. Japan Video Streaming Market, by Service
11.1.1. Consulting
11.1.1.1. Market Revenue and Forecast
11.1.2. Managed Services
11.1.2.1. Market Revenue and Forecast
11.1.3. Training & Support
11.1.3.1. Market Revenue and Forecast
12.1. Japan Video Streaming Market, by Revenue Model
12.1.1. Advertising
12.1.1.1. Market Revenue and Forecast
12.1.2. Rental
12.1.2.1. Market Revenue and Forecast
12.1.3. Subscription
12.1.3.1. Market Revenue and Forecast
13.1. Japan Video Streaming Market, by Deployment Type
13.1.1. Cloud
13.1.1.1. Market Revenue and Forecast
13.1.2. On-Premises
13.1.2.1. Market Revenue and Forecast
14.1. Japan Video Streaming Market, by End User
14.1.1. Enterprise
14.1.1.1. Market Revenue and Forecast
14.1.2. Consumer
14.1.2.1. Market Revenue and Forecast
15.3.11. Japan
15.3.11.1. Market Revenue and Forecast, by Streaming Type
15.3.11.2. Market Revenue and Forecast, by Component (USD)
15.3.11.3. Market Revenue and Forecast, by Solutions
15.3.11.4. Market Revenue and Forecast, by Platform
15.3.11.5. Market Revenue and Forecast, by Service
15.3.11.6. Market Revenue and Forecast, by Revenue Model
15.3.11.7. Market Revenue and Forecast, by Deployment Type
15.3.11.8. Market Revenue and Forecast, by End User
16.1. Amazon Prime Video
16.1.1. Company Overview
16.1.2. Product Offerings
16.1.3. Financial Performance
16.1.4. Recent Initiatives
16.2. AbemaTV
16.2.1. Company Overview
16.2.2. Product Offerings
16.2.3. Financial Performance
16.2.4. Recent Initiatives
16.3. BANDAI NAMCO Arts
16.3.1. Company Overview
16.3.2. Product Offerings
16.3.3. Financial Performance
16.3.4. Recent Initiatives
16.4. dTV
16.4.1. Company Overview
16.4.2. Product Offerings
16.4.3. Financial Performance
16.4.4. Recent Initiatives
16.5. Gyazo
16.5.1. Company Overview
16.5.2. Product Offerings
16.5.3. Financial Performance
16.5.4. Recent Initiatives
16.6. Hulu
16.6.1. Company Overview
16.6.2. Product Offerings
16.6.3. Financial Performance
16.6.4. Recent Initiatives
16.7. LINE LIVE
16.7.1. Company Overview
16.7.2. Product Offerings
16.7.3. Financial Performance
16.7.4. Recent Initiatives
16.8. Netflix
16.8.1. Company Overview
16.8.2. Product Offerings
16.8.3. Financial Performance
16.8.4. Recent Initiatives
16.9. TVer
16.9.1. Company Overview
16.9.2. Product Offerings
16.9.3. Financial Performance
16.9.4. Recent Initiatives
16.10. Twitch
16.10.1. Company Overview
16.10.2. Product Offerings
16.10.3. Financial Performance
16.10.4. Recent Initiatives
16.7. Primary Research
16.7. Secondary Research
16.7. Assumptions
18.1. About Us
18.2. Glossary of Terms
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