1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Sport App Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Sport App Market, by Type of App
8.1.1. Fitness & Training Apps (Largest)
8.1.1.1. Market Revenue and Forecast
8.1.2. Fantasy Sports Apps
8.1.2.1. Market Revenue and Forecast
8.1.3. Live Sports Streaming Apps
8.1.3.1. Market Revenue and Forecast
8.1.4. Team & Player Management Apps
8.1.4.1. Market Revenue and Forecast
8.1.5. Sports Betting Apps
8.1.5.1. Market Revenue and Forecast
8.1.6. Fan Engagement & Social Sports Apps
8.1.6.1. Market Revenue and Forecast
9.1. Sport App Market, by Sports Category
9.1.1. General Fitness & Multiple Sports Apps
9.1.1.1. Market Revenue and Forecast
9.1.2. Football/Soccer Apps
9.1.2.1. Market Revenue and Forecast
9.1.3. Cricket Apps
9.1.3.1. Market Revenue and Forecast
9.1.4. Running & Cycling Apps
9.1.4.1. Market Revenue and Forecast
9.1.5. Basketball Apps
9.1.5.1. Market Revenue and Forecast
9.1.6. Tennis & Racket Sports Apps
9.1.6.1. Market Revenue and Forecast
9.1.7. Winter and Extreme Sports Apps
9.1.7.1. Market Revenue and Forecast
10.1. Sport App Market, by User Type
10.1.1. Consumers (Amateurs, Fitness Enthusiasts)
10.1.1.1. Market Revenue and Forecast
10.1.2. Professional Athletes & Teams
10.1.2.1. Market Revenue and Forecast
10.1.3. Sports Fans
10.1.3.1. Market Revenue and Forecast
10.1.4. Coaches & Trainers
10.1.4.1. Market Revenue and Forecast
10.1.5. Sports Organisations & Broadcasters
10.1.5.1. Market Revenue and Forecast
11.1. Sport App Market, by Platform
11.1.1. Mobile Apps (iOS/Android)
11.1.1.1. Market Revenue and Forecast
11.1.2. Wearable-Integrated Apps
11.1.2.1. Market Revenue and Forecast
11.1.3. Web/Desktop Apps
11.1.3.1. Market Revenue and Forecast
12.1. Sport App Market, by Revenue Model
12.1.1. Freemium (Free + Premium Features)
12.1.1.1. Market Revenue and Forecast
12.1.2. Subscription-Based
12.1.2.1. Market Revenue and Forecast
12.1.3. In-App Purchases
12.1.3.1. Market Revenue and Forecast
12.1.4. Advertising-Supported
12.1.4.1. Market Revenue and Forecast
12.1.5. Pay-Per-View / Paywall
12.1.5.1. Market Revenue and Forecast
13.1. North America
13.1.1. Market Revenue and Forecast, by Type of App
13.1.2. Market Revenue and Forecast, by Sports Category
13.1.3. Market Revenue and Forecast, by User Type
13.1.4. Market Revenue and Forecast, by Platform
13.1.5. Market Revenue and Forecast, by Revenue Model
13.1.6. U.S.
13.1.6.1. Market Revenue and Forecast, by Type of App
13.1.6.2. Market Revenue and Forecast, by Sports Category
13.1.6.3. Market Revenue and Forecast, by User Type
13.1.6.4. Market Revenue and Forecast, by Platform
13.1.6.5. Market Revenue and Forecast, by Revenue Model
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Forecast, by Type of App
13.1.7.2. Market Revenue and Forecast, by Sports Category
13.1.7.3. Market Revenue and Forecast, by User Type
13.1.7.4. Market Revenue and Forecast, by Platform
13.1.7.5. Market Revenue and Forecast, by Revenue Model
13.2. Europe
13.2.1. Market Revenue and Forecast, by Type of App
13.2.2. Market Revenue and Forecast, by Sports Category
13.2.3. Market Revenue and Forecast, by User Type
13.2.4. Market Revenue and Forecast, by Platform
13.2.5. Market Revenue and Forecast, by Revenue Model
13.2.6. UK
13.2.6.1. Market Revenue and Forecast, by Type of App
13.2.6.2. Market Revenue and Forecast, by Sports Category
13.2.6.3. Market Revenue and Forecast, by User Type
13.2.7. Market Revenue and Forecast, by Platform
13.2.8. Market Revenue and Forecast, by Revenue Model
13.2.9. Germany
13.2.9.1. Market Revenue and Forecast, by Type of App
13.2.9.2. Market Revenue and Forecast, by Sports Category
13.2.9.3. Market Revenue and Forecast, by User Type
13.2.10. Market Revenue and Forecast, by Platform
13.2.11. Market Revenue and Forecast, by Revenue Model
13.2.12. France
13.2.12.1. Market Revenue and Forecast, by Type of App
13.2.12.2. Market Revenue and Forecast, by Sports Category
13.2.12.3. Market Revenue and Forecast, by User Type
13.2.12.4. Market Revenue and Forecast, by Platform
13.2.13. Market Revenue and Forecast, by Revenue Model
13.2.14. Rest of Europe
13.2.14.1. Market Revenue and Forecast, by Type of App
13.2.14.2. Market Revenue and Forecast, by Sports Category
13.2.14.3. Market Revenue and Forecast, by User Type
13.2.14.4. Market Revenue and Forecast, by Platform
13.2.15. Market Revenue and Forecast, by Revenue Model
13.3. APAC
13.3.1. Market Revenue and Forecast, by Type of App
13.3.2. Market Revenue and Forecast, by Sports Category
13.3.3. Market Revenue and Forecast, by User Type
13.3.4. Market Revenue and Forecast, by Platform
13.3.5. Market Revenue and Forecast, by Revenue Model
13.3.6. India
13.3.6.1. Market Revenue and Forecast, by Type of App
13.3.6.2. Market Revenue and Forecast, by Sports Category
13.3.6.3. Market Revenue and Forecast, by User Type
13.3.6.4. Market Revenue and Forecast, by Platform
13.3.7. Market Revenue and Forecast, by Revenue Model
13.3.8. China
13.3.8.1. Market Revenue and Forecast, by Type of App
13.3.8.2. Market Revenue and Forecast, by Sports Category
13.3.8.3. Market Revenue and Forecast, by User Type
13.3.8.4. Market Revenue and Forecast, by Platform
13.3.9. Market Revenue and Forecast, by Revenue Model
13.3.10. Japan
13.3.10.1. Market Revenue and Forecast, by Type of App
13.3.10.2. Market Revenue and Forecast, by Sports Category
13.3.10.3. Market Revenue and Forecast, by User Type
13.3.10.4. Market Revenue and Forecast, by Platform
13.3.10.5. Market Revenue and Forecast, by Revenue Model
13.3.11. Rest of APAC
13.3.11.1. Market Revenue and Forecast, by Type of App
13.3.11.2. Market Revenue and Forecast, by Sports Category
13.3.11.3. Market Revenue and Forecast, by User Type
13.3.11.4. Market Revenue and Forecast, by Platform
13.3.11.5. Market Revenue and Forecast, by Revenue Model
13.4. MEA
13.4.1. Market Revenue and Forecast, by Type of App
13.4.2. Market Revenue and Forecast, by Sports Category
13.4.3. Market Revenue and Forecast, by User Type
13.4.4. Market Revenue and Forecast, by Platform
13.4.5. Market Revenue and Forecast, by Revenue Model
13.4.6. GCC
13.4.6.1. Market Revenue and Forecast, by Type of App
13.4.6.2. Market Revenue and Forecast, by Sports Category
13.4.6.3. Market Revenue and Forecast, by User Type
13.4.6.4. Market Revenue and Forecast, by Platform
13.4.7. Market Revenue and Forecast, by Revenue Model
13.4.8. North Africa
13.4.8.1. Market Revenue and Forecast, by Type of App
13.4.8.2. Market Revenue and Forecast, by Sports Category
13.4.8.3. Market Revenue and Forecast, by User Type
13.4.8.4. Market Revenue and Forecast, by Platform
13.4.9. Market Revenue and Forecast, by Revenue Model
13.4.10. South Africa
13.4.10.1. Market Revenue and Forecast, by Type of App
13.4.10.2. Market Revenue and Forecast, by Sports Category
13.4.10.3. Market Revenue and Forecast, by User Type
13.4.10.4. Market Revenue and Forecast, by Platform
13.4.10.5. Market Revenue and Forecast, by Revenue Model
13.4.11. Rest of MEA
13.4.11.1. Market Revenue and Forecast, by Type of App
13.4.11.2. Market Revenue and Forecast, by Sports Category
13.4.11.3. Market Revenue and Forecast, by User Type
13.4.11.4. Market Revenue and Forecast, by Platform
13.4.11.5. Market Revenue and Forecast, by Revenue Model
13.5. Latin America
13.5.1. Market Revenue and Forecast, by Type of App
13.5.2. Market Revenue and Forecast, by Sports Category
13.5.3. Market Revenue and Forecast, by User Type
13.5.4. Market Revenue and Forecast, by Platform
13.5.5. Market Revenue and Forecast, by Revenue Model
13.5.6. Brazil
13.5.6.1. Market Revenue and Forecast, by Type of App
13.5.6.2. Market Revenue and Forecast, by Sports Category
13.5.6.3. Market Revenue and Forecast, by User Type
13.5.6.4. Market Revenue and Forecast, by Platform
13.5.7. Market Revenue and Forecast, by Revenue Model
13.5.8. Rest of LATAM
13.5.8.1. Market Revenue and Forecast, by Type of App
13.5.8.2. Market Revenue and Forecast, by Sports Category
13.5.8.3. Market Revenue and Forecast, by User Type
13.5.8.4. Market Revenue and Forecast, by Platform
13.5.8.5. Market Revenue and Forecast, by Revenue Model
14.1. Nike Training Club
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. Strava
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Adidas Running (Runtastic)
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. MyFitnessPal
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. Under Armour (MapMyRun, MapMyFitness)
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. ESPN App
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. CBS Sports
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. DAZN
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. Dream11
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. FanDuel
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
16.1. About Us
16.2. Glossary of Terms
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