Immersive Technology Market (By Component: Hardware, Software/Platform, Services; By Technology: Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), 360 Film; By Application: Training & Learning, Emergency Services, Product Development, Sales & Marketing; By Industry) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Immersive Technology Market 

5.1. COVID-19 Landscape: Immersive Technology Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Immersive Technology Market, By Component

8.1. Immersive Technology Market, by Component, 2023-2032

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast (2021-2032)

8.1.2. Head-Mounted Display (HMD)

8.1.2.1. Market Revenue and Forecast (2021-2032)

8.1.3. Gesture Tracking Devices (GTD)

8.1.3.1. Market Revenue and Forecast (2021-2032)

8.1.4. Projectors & Display Walls (PDW)

8.1.4.1. Market Revenue and Forecast (2021-2032)

8.1.5. Software/Platform

8.1.5.1. Market Revenue and Forecast (2021-2032)

8.1.6. Services

8.1.6.1. Market Revenue and Forecast (2021-2032)

8.1.7. Professional

8.1.7.1. Market Revenue and Forecast (2021-2032)

8.1.8. Managed

8.1.8.1. Market Revenue and Forecast (2021-2032)

Chapter 9. Global Immersive Technology Market, By Technology

9.1. Immersive Technology Market, by Technology, 2023-2032

9.1.1. Mixed Reality (MR)

9.1.1.1. Market Revenue and Forecast (2021-2032)

9.1.2. Virtual Reality (VR)

9.1.2.1. Market Revenue and Forecast (2021-2032)

9.1.3. Virtual Reality (VR)

9.1.3.1. Market Revenue and Forecast (2021-2032)

9.1.4. 360 Film

9.1.4.1. Market Revenue and Forecast (2021-2032)

Chapter 10. Global Immersive Technology Market, By Application 

10.1. Immersive Technology Market, by Application, 2023-2032

10.1.1. Training & Learning

10.1.1.1. Market Revenue and Forecast (2021-2032)

10.1.2. Emergency Services

10.1.2.1. Market Revenue and Forecast (2021-2032)

10.1.3. Product Development

10.1.3.1. Market Revenue and Forecast (2021-2032)

10.1.4. Sales & Marketing

10.1.4.1. Market Revenue and Forecast (2021-2032)

Chapter 11. Global Immersive Technology Market, By Industry 

11.1. Immersive Technology Market, by Industry, 2023-2032

11.1.1. Healthcare

11.1.1.1. Market Revenue and Forecast (2021-2032)

11.1.2. Retail & eCommerce

11.1.2.1. Market Revenue and Forecast (2021-2032)

11.1.3. Education

11.1.3.1. Market Revenue and Forecast (2021-2032)

11.1.4. Construction

11.1.4.1. Market Revenue and Forecast (2021-2032)

11.1.5. Media & Entertainment

11.1.5.1. Market Revenue and Forecast (2021-2032)

11.1.6. Gaming

11.1.6.1. Market Revenue and Forecast (2021-2032)

11.1.7. Manufacturing

11.1.7.1. Market Revenue and Forecast (2021-2032)

11.1.8. Aerospace & Defense

11.1.8.1. Market Revenue and Forecast (2021-2032)

11.1.9. Others (Automotive, Energy, etc.)

11.1.9.1. Market Revenue and Forecast (2021-2032)

Chapter 12. Global Immersive Technology Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component (2021-2032)

12.1.2. Market Revenue and Forecast, by Technology (2021-2032)

12.1.3. Market Revenue and Forecast, by Application (2021-2032)

12.1.4. Market Revenue and Forecast, by Industry (2021-2032)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.1.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.1.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.1.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component (2021-2032)

12.1.6.2. Market Revenue and Forecast, by Technology (2021-2032)

12.1.6.3. Market Revenue and Forecast, by Application (2021-2032)

12.1.6.4. Market Revenue and Forecast, by Industry (2021-2032)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component (2021-2032)

12.2.2. Market Revenue and Forecast, by Technology (2021-2032)

12.2.3. Market Revenue and Forecast, by Application (2021-2032)

12.2.4. Market Revenue and Forecast, by Industry (2021-2032)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.2.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.2.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.2.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component (2021-2032)

12.2.6.2. Market Revenue and Forecast, by Technology (2021-2032)

12.2.6.3. Market Revenue and Forecast, by Application (2021-2032)

12.2.6.4. Market Revenue and Forecast, by Industry (2021-2032)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component (2021-2032)

12.2.7.2. Market Revenue and Forecast, by Technology (2021-2032)

12.2.7.3. Market Revenue and Forecast, by Application (2021-2032)

12.2.7.4. Market Revenue and Forecast, by Industry (2021-2032)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component (2021-2032)

12.2.8.2. Market Revenue and Forecast, by Technology (2021-2032)

12.2.8.3. Market Revenue and Forecast, by Application (2021-2032)

12.2.8.4. Market Revenue and Forecast, by Industry (2021-2032)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component (2021-2032)

12.3.2. Market Revenue and Forecast, by Technology (2021-2032)

12.3.3. Market Revenue and Forecast, by Application (2021-2032)

12.3.4. Market Revenue and Forecast, by Industry (2021-2032)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.3.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.3.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.3.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component (2021-2032)

12.3.6.2. Market Revenue and Forecast, by Technology (2021-2032)

12.3.6.3. Market Revenue and Forecast, by Application (2021-2032)

12.3.6.4. Market Revenue and Forecast, by Industry (2021-2032)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component (2021-2032)

12.3.7.2. Market Revenue and Forecast, by Technology (2021-2032)

12.3.7.3. Market Revenue and Forecast, by Application (2021-2032)

12.3.7.4. Market Revenue and Forecast, by Industry (2021-2032)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component (2021-2032)

12.3.8.2. Market Revenue and Forecast, by Technology (2021-2032)

12.3.8.3. Market Revenue and Forecast, by Application (2021-2032)

12.3.8.4. Market Revenue and Forecast, by Industry (2021-2032)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component (2021-2032)

12.4.2. Market Revenue and Forecast, by Technology (2021-2032)

12.4.3. Market Revenue and Forecast, by Application (2021-2032)

12.4.4. Market Revenue and Forecast, by Industry (2021-2032)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.4.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.4.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.4.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component (2021-2032)

12.4.6.2. Market Revenue and Forecast, by Technology (2021-2032)

12.4.6.3. Market Revenue and Forecast, by Application (2021-2032)

12.4.6.4. Market Revenue and Forecast, by Industry (2021-2032)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component (2021-2032)

12.4.7.2. Market Revenue and Forecast, by Technology (2021-2032)

12.4.7.3. Market Revenue and Forecast, by Application (2021-2032)

12.4.7.4. Market Revenue and Forecast, by Industry (2021-2032)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component (2021-2032)

12.4.8.2. Market Revenue and Forecast, by Technology (2021-2032)

12.4.8.3. Market Revenue and Forecast, by Application (2021-2032)

12.4.8.4. Market Revenue and Forecast, by Industry (2021-2032)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component (2021-2032)

12.5.5.2. Market Revenue and Forecast, by Technology (2021-2032)

12.5.5.3. Market Revenue and Forecast, by Application (2021-2032)

12.5.5.4. Market Revenue and Forecast, by Industry (2021-2032)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component (2021-2032)

12.5.6.2. Market Revenue and Forecast, by Technology (2021-2032)

12.5.6.3. Market Revenue and Forecast, by Application (2021-2032)

12.5.6.4. Market Revenue and Forecast, by Industry (2021-2032)

Chapter 13. Company Profiles

13.1. Acer Inc.

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Atheer, Inc.

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. AVEVA Group PLC

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Barco NV

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. Blippar Ltd.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Carl Zeiss AG

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. CM Labs Simulations Inc.

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. EON Reality, Inc.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. FAAC Incorporated

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. Google, LLC

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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