1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Medical Animation Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Medical Animation Market, by Type of Animation
8.1.1. 3D Animation
8.1.1.1. Market Revenue and Forecast
8.1.2. 2D Animation
8.1.2.1. Market Revenue and Forecast
8.1.3. Flash Animation
8.1.3.1. Market Revenue and Forecast
8.1.4. Real-Time Imaging & Simulation
8.1.4.1. Market Revenue and Forecast
8.1.5. Motion Graphics
8.1.5.1. Market Revenue and Forecast
8.1.6. Stop Motion
8.1.6.1. Market Revenue and Forecast
9.1. Medical Animation Market, by Application
9.1.1. Drug Mechanism of Action (MoA) & Mechanism of Disease (MoD)
9.1.1.1. Market Revenue and Forecast
9.1.2. Patient Education & Awareness
9.1.2.1. Market Revenue and Forecast
9.1.3. Surgical Training & Planning
9.1.3.1. Market Revenue and Forecast
9.1.4. Medical Device Demonstration
9.1.4.1. Market Revenue and Forecast
9.1.5. Cellular and Molecular Studies
9.1.5.1. Market Revenue and Forecast
9.1.6. Emergency Care Instructions
9.1.6.1. Market Revenue and Forecast
9.1.7. Healthcare Marketing & Promotion
9.1.7.1. Market Revenue and Forecast
9.1.8. Forensic Reconstruction
9.1.8.1. Market Revenue and Forecast
9.1.9. Others
9.1.9.1. Market Revenue and Forecast
10.1. Medical Animation Market, by Therapeutic Area
10.1.1. Oncology
10.1.1.1. Market Revenue and Forecast
10.1.2. Cardiology
10.1.2.1. Market Revenue and Forecast
10.1.3. Orthopedics
10.1.3.1. Market Revenue and Forecast
10.1.4. Neurology
10.1.4.1. Market Revenue and Forecast
10.1.5. Gastroenterology
10.1.5.1. Market Revenue and Forecast
10.1.6. Pulmonology
10.1.6.1. Market Revenue and Forecast
10.1.7. Dentistry
10.1.7.1. Market Revenue and Forecast
10.1.8. Urology
10.1.8.1. Market Revenue and Forecast
10.1.9. Obstetrics & Gynecology
10.1.9.1. Market Revenue and Forecast
10.1.5. Others (Dermatology, Nephrology)
10.1.5.1. Market Revenue and Forecast
11.1. Medical Animation Market, by End User
11.1.1. Life Sciences Companies
11.1.1.1. Market Revenue and Forecast
11.1.2. Healthcare Providers
11.1.2.1. Market Revenue and Forecast
11.1.3. Medical Education & E-learning Platforms
11.1.3.1. Market Revenue and Forecast
11.1.4. Medico-Legal Firms
11.1.4.1. Market Revenue and Forecast
11.1.5. Insurance Companies
11.1.5.1. Market Revenue and Forecast
12.1. Medical Animation Market, by Delivery Format
12.1.1. Web-based Platforms
12.1.1.1. Market Revenue and Forecast
12.1.2. Video Files (MP4, MOV, AVI)
12.1.2.1. Market Revenue and Forecast
12.1.3. VR / AR Modules
12.1.3.1. Market Revenue and Forecast
12.1.4. Mobile Applications
12.1.4.1. Market Revenue and Forecast
12.1.5. Embedded in Presentation Tools
12.1.5.1. Market Revenue and Forecast
13.1. Medical Animation Market, by Service Provider
13.1.1. In-House Medical Animation Studios
13.1.1.1. Market Revenue and Forecast
13.1.2. Outsourced / Third-party Animation Vendors
13.1.2.1. Market Revenue and Forecast
13.1.3. Freelance Medical Animators
13.1.3.1. Market Revenue and Forecast
13.1.4. Hybrid Models
13.1.4.1. Market Revenue and Forecast
14.1. North America
14.1.1. Market Revenue and Forecast, by Type of Animation
14.1.2. Market Revenue and Forecast, by Application
14.1.3. Market Revenue and Forecast, by Therapeutic Area
14.1.4. Market Revenue and Forecast, by End User
14.1.5. Market Revenue and Forecast, by Delivery Format
14.1.6. Market Revenue and Forecast, by Service Provider
14.1.7. U.S.
14.1.7.1. Market Revenue and Forecast, by Type of Animation
14.1.7.2. Market Revenue and Forecast, by Application
14.1.7.3. Market Revenue and Forecast, by Therapeutic Area
14.1.7.4. Market Revenue and Forecast, by End User
14.1.8. Market Revenue and Forecast, by Delivery Format
14.1.8.1. Market Revenue and Forecast, by Service Provider
14.1.9. Rest of North America
14.1.9.1. Market Revenue and Forecast, by Type of Animation
14.1.9.2. Market Revenue and Forecast, by Application
14.1.9.3. Market Revenue and Forecast, by Therapeutic Area
14.1.9.4. Market Revenue and Forecast, by End User
14.1.10. Market Revenue and Forecast, by Delivery Format
14.1.11. Market Revenue and Forecast, by Service Provider
14.1.11.1.
14.2. Europe
14.2.1. Market Revenue and Forecast, by Type of Animation
14.2.2. Market Revenue and Forecast, by Application
14.2.3. Market Revenue and Forecast, by Therapeutic Area
14.2.4. Market Revenue and Forecast, by End User
14.2.5. Market Revenue and Forecast, by Delivery Format
14.2.6. Market Revenue and Forecast, by Service Provider
14.2.7.
14.2.8. UK
14.2.8.1. Market Revenue and Forecast, by Type of Animation
14.2.8.2. Market Revenue and Forecast, by Application
14.2.8.3. Market Revenue and Forecast, by Therapeutic Area
14.2.9. Market Revenue and Forecast, by End User
14.2.10. Market Revenue and Forecast, by Delivery Format
14.2.10.1. Market Revenue and Forecast, by Service Provider
14.2.11. Germany
14.2.11.1. Market Revenue and Forecast, by Type of Animation
14.2.11.2. Market Revenue and Forecast, by Application
14.2.11.3. Market Revenue and Forecast, by Therapeutic Area
14.2.12. Market Revenue and Forecast, by End User
14.2.13. Market Revenue and Forecast, by Delivery Format
14.2.14. Market Revenue and Forecast, by Service Provider
14.2.14.1.
14.2.15. France
14.2.15.1. Market Revenue and Forecast, by Type of Animation
14.2.15.2. Market Revenue and Forecast, by Application
14.2.15.3. Market Revenue and Forecast, by Therapeutic Area
14.2.15.4. Market Revenue and Forecast, by End User
14.2.16. Market Revenue and Forecast, by Delivery Format
14.2.16.1. Market Revenue and Forecast, by Service Provider
14.2.17. Rest of Europe
14.2.17.1. Market Revenue and Forecast, by Type of Animation
14.2.17.2. Market Revenue and Forecast, by Application
14.2.17.3. Market Revenue and Forecast, by Therapeutic Area
14.2.17.4. Market Revenue and Forecast, by End User
14.2.18. Market Revenue and Forecast, by Delivery Format
14.2.18.1. Market Revenue and Forecast, by Service Provider
14.3. APAC
14.3.1. Market Revenue and Forecast, by Type of Animation
14.3.2. Market Revenue and Forecast, by Application
14.3.3. Market Revenue and Forecast, by Therapeutic Area
14.3.4. Market Revenue and Forecast, by End User
14.3.5. Market Revenue and Forecast, by Delivery Format
14.3.6. Market Revenue and Forecast, by Service Provider
14.3.7. India
14.3.7.1. Market Revenue and Forecast, by Type of Animation
14.3.7.2. Market Revenue and Forecast, by Application
14.3.7.3. Market Revenue and Forecast, by Therapeutic Area
14.3.7.4. Market Revenue and Forecast, by End User
14.3.8. Market Revenue and Forecast, by Delivery Format
14.3.9. Market Revenue and Forecast, by Service Provider
14.3.10. China
14.3.10.1. Market Revenue and Forecast, by Type of Animation
14.3.10.2. Market Revenue and Forecast, by Application
14.3.10.3. Market Revenue and Forecast, by Therapeutic Area
14.3.10.4. Market Revenue and Forecast, by End User
14.3.11. Market Revenue and Forecast, by Delivery Format
14.3.11.1. Market Revenue and Forecast, by Service Provider
14.3.12. Japan
14.3.12.1. Market Revenue and Forecast, by Type of Animation
14.3.12.2. Market Revenue and Forecast, by Application
14.3.12.3. Market Revenue and Forecast, by Therapeutic Area
14.3.12.4. Market Revenue and Forecast, by End User
14.3.12.5. Market Revenue and Forecast, by Delivery Format
14.3.12.6. Market Revenue and Forecast, by Service Provider
14.3.13. Rest of APAC
14.3.13.1. Market Revenue and Forecast, by Type of Animation
14.3.13.2. Market Revenue and Forecast, by Application
14.3.13.3. Market Revenue and Forecast, by Therapeutic Area
14.3.13.4. Market Revenue and Forecast, by End User
14.3.13.5. Market Revenue and Forecast, by Delivery Format
14.3.13.6. Market Revenue and Forecast, by Service Provider
14.4. MEA
14.4.1. Market Revenue and Forecast, by Type of Animation
14.4.2. Market Revenue and Forecast, by Application
14.4.3. Market Revenue and Forecast, by Therapeutic Area
14.4.4. Market Revenue and Forecast, by End User
14.4.5. Market Revenue and Forecast, by Delivery Format
14.4.6. Market Revenue and Forecast, by Service Provider
14.4.7. GCC
14.4.7.1. Market Revenue and Forecast, by Type of Animation
14.4.7.2. Market Revenue and Forecast, by Application
14.4.7.3. Market Revenue and Forecast, by Therapeutic Area
14.4.7.4. Market Revenue and Forecast, by End User
14.4.8. Market Revenue and Forecast, by Delivery Format
14.4.9. Market Revenue and Forecast, by Service Provider
14.4.10. North Africa
14.4.10.1. Market Revenue and Forecast, by Type of Animation
14.4.10.2. Market Revenue and Forecast, by Application
14.4.10.3. Market Revenue and Forecast, by Therapeutic Area
14.4.10.4. Market Revenue and Forecast, by End User
14.4.11. Market Revenue and Forecast, by Delivery Format
14.4.12. Market Revenue and Forecast, by Service Provider
14.4.13. South Africa
14.4.13.1. Market Revenue and Forecast, by Type of Animation
14.4.13.2. Market Revenue and Forecast, by Application
14.4.13.3. Market Revenue and Forecast, by Therapeutic Area
14.4.13.4. Market Revenue and Forecast, by End User
14.4.13.5. Market Revenue and Forecast, by Delivery Format
14.4.13.6. Market Revenue and Forecast, by Service Provider
14.4.14. Rest of MEA
14.4.14.1. Market Revenue and Forecast, by Type of Animation
14.4.14.2. Market Revenue and Forecast, by Application
14.4.14.3. Market Revenue and Forecast, by Therapeutic Area
14.4.14.4. Market Revenue and Forecast, by End User
14.4.14.5. Market Revenue and Forecast, by Delivery Format
14.4.14.6. Market Revenue and Forecast, by Service Provider
14.5. Latin America
14.5.1. Market Revenue and Forecast, by Type of Animation
14.5.2. Market Revenue and Forecast, by Application
14.5.3. Market Revenue and Forecast, by Therapeutic Area
14.5.4. Market Revenue and Forecast, by End User
14.5.5. Market Revenue and Forecast, by Delivery Format
14.5.6. Market Revenue and Forecast, by Service Provider
14.5.7. Brazil
14.5.7.1. Market Revenue and Forecast, by Type of Animation
14.5.7.2. Market Revenue and Forecast, by Application
14.5.7.3. Market Revenue and Forecast, by Therapeutic Area
14.5.7.4. Market Revenue and Forecast, by End User
14.5.8. Market Revenue and Forecast, by Delivery Format
14.5.8.1. Market Revenue and Forecast, by Service Provider
14.5.9. Rest of LATAM
14.5.9.1. Market Revenue and Forecast, by Type of Animation
14.5.9.2. Market Revenue and Forecast, by Application
14.5.9.3. Market Revenue and Forecast, by Therapeutic Area
14.5.9.4. Market Revenue and Forecast, by End User
14.5.9.5. Market Revenue and Forecast, by Delivery Format
14.5.9.6. Market Revenue and Forecast, by Service Provider
15.1. BioDigital
15.1.1. Company Overview
15.1.2. Product Offerings
15.1.3. Financial Performance
15.1.4. Recent Initiatives
15.2. Ghost Productions
15.2.1. Company Overview
15.2.2. Product Offerings
15.2.3. Financial Performance
15.2.4. Recent Initiatives
15.3. Nucleus Medical Media
15.3.1. Company Overview
15.3.2. Product Offerings
15.3.3. Financial Performance
15.3.4. Recent Initiatives
15.4. Infuse Medical
15.4.1. Company Overview
15.4.2. Product Offerings
15.4.3. Financial Performance
15.4.4. Recent Initiatives
15.5. Hybrid Medical Animation
15.5.1. Company Overview
15.5.2. Product Offerings
15.5.3. Financial Performance
15.5.4. Recent Initiatives
15.6. Invivo Communications
15.6.1. Company Overview
15.6.2. Product Offerings
15.6.3. Financial Performance
15.6.4. Recent Initiatives
15.7. XVIVO Scientific Animation
15.7.1. Company Overview
15.7.2. Product Offerings
15.7.3. Financial Performance
15.7.4. Recent Initiatives
15.8. Random42 Scientific Communication
15.8.1. Company Overview
15.8.2. Product Offerings
15.8.3. Financial Performance
15.8.4. Recent Initiatives
15.9. Understand.com
15.9.1. Company Overview
15.9.2. Product Offerings
15.9.3. Financial Performance
15.9.4. Recent Initiatives
15.10. Trinsic Animation
15.10.1. Company Overview
15.10.2. Product Offerings
15.10.3. Financial Performance
15.10.4. Recent Initiatives
16.1. Primary Research
16.2. Secondary Research
16.3. Assumptions
17.1. About Us
17.2. Glossary of Terms
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