Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market (By Component: Hardware, Software, Services; By Technology: Augmented Reality, Virtual Reality; By Device: Head-mounted Display, Head-up Display, Handheld Devices; By Application: Product Design & Development, Safety & Training, Maintenance & Repair) - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market 

5.1. COVID-19 Landscape: Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Component

8.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Component, 2023-2032

8.1.1. Hardware

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Software

8.1.2.1. Market Revenue and Forecast (2020-2032)

8.1.3. Services

8.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Technology

9.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Technology, 2023-2032

9.1.1. Augmented Reality

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Virtual Reality

9.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Device 

10.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Device, 2023-2032

10.1.1. Head-mounted Display

10.1.1.1. Market Revenue and Forecast (2020-2032)

10.1.2. Head-up Display

10.1.2.1. Market Revenue and Forecast (2020-2032)

10.1.3. Handheld Devices

10.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 11. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, By Application 

11.1. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, by Application, 2023-2032

11.1.1. Product Design & Development

11.1.1.1. Market Revenue and Forecast (2020-2032)

11.1.2. Safety & Training

11.1.2.1. Market Revenue and Forecast (2020-2032)

11.1.3. Maintenance & Repair

11.1.3.1. Market Revenue and Forecast (2020-2032)

Chapter 12. Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Component (2020-2032)

12.1.2. Market Revenue and Forecast, by Technology (2020-2032)

12.1.3. Market Revenue and Forecast, by Device (2020-2032)

12.1.4. Market Revenue and Forecast, by Application (2020-2032)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.1.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.1.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.1.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Component (2020-2032)

12.1.6.2. Market Revenue and Forecast, by Technology (2020-2032)

12.1.6.3. Market Revenue and Forecast, by Device (2020-2032)

12.1.6.4. Market Revenue and Forecast, by Application (2020-2032)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Component (2020-2032)

12.2.2. Market Revenue and Forecast, by Technology (2020-2032)

12.2.3. Market Revenue and Forecast, by Device (2020-2032)

12.2.4. Market Revenue and Forecast, by Application (2020-2032)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.2.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.2.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.2.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Component (2020-2032)

12.2.6.2. Market Revenue and Forecast, by Technology (2020-2032)

12.2.6.3. Market Revenue and Forecast, by Device (2020-2032)

12.2.6.4. Market Revenue and Forecast, by Application (2020-2032)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Component (2020-2032)

12.2.7.2. Market Revenue and Forecast, by Technology (2020-2032)

12.2.7.3. Market Revenue and Forecast, by Device (2020-2032)

12.2.7.4. Market Revenue and Forecast, by Application (2020-2032)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Component (2020-2032)

12.2.8.2. Market Revenue and Forecast, by Technology (2020-2032)

12.2.8.3. Market Revenue and Forecast, by Device (2020-2032)

12.2.8.4. Market Revenue and Forecast, by Application (2020-2032)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Component (2020-2032)

12.3.2. Market Revenue and Forecast, by Technology (2020-2032)

12.3.3. Market Revenue and Forecast, by Device (2020-2032)

12.3.4. Market Revenue and Forecast, by Application (2020-2032)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.3.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.3.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.3.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Component (2020-2032)

12.3.6.2. Market Revenue and Forecast, by Technology (2020-2032)

12.3.6.3. Market Revenue and Forecast, by Device (2020-2032)

12.3.6.4. Market Revenue and Forecast, by Application (2020-2032)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Component (2020-2032)

12.3.7.2. Market Revenue and Forecast, by Technology (2020-2032)

12.3.7.3. Market Revenue and Forecast, by Device (2020-2032)

12.3.7.4. Market Revenue and Forecast, by Application (2020-2032)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Component (2020-2032)

12.3.8.2. Market Revenue and Forecast, by Technology (2020-2032)

12.3.8.3. Market Revenue and Forecast, by Device (2020-2032)

12.3.8.4. Market Revenue and Forecast, by Application (2020-2032)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Component (2020-2032)

12.4.2. Market Revenue and Forecast, by Technology (2020-2032)

12.4.3. Market Revenue and Forecast, by Device (2020-2032)

12.4.4. Market Revenue and Forecast, by Application (2020-2032)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.4.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.4.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.4.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Component (2020-2032)

12.4.6.2. Market Revenue and Forecast, by Technology (2020-2032)

12.4.6.3. Market Revenue and Forecast, by Device (2020-2032)

12.4.6.4. Market Revenue and Forecast, by Application (2020-2032)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Component (2020-2032)

12.4.7.2. Market Revenue and Forecast, by Technology (2020-2032)

12.4.7.3. Market Revenue and Forecast, by Device (2020-2032)

12.4.7.4. Market Revenue and Forecast, by Application (2020-2032)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Component (2020-2032)

12.4.8.2. Market Revenue and Forecast, by Technology (2020-2032)

12.4.8.3. Market Revenue and Forecast, by Device (2020-2032)

12.4.8.4. Market Revenue and Forecast, by Application (2020-2032)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Component (2020-2032)

12.5.5.2. Market Revenue and Forecast, by Technology (2020-2032)

12.5.5.3. Market Revenue and Forecast, by Device (2020-2032)

12.5.5.4. Market Revenue and Forecast, by Application (2020-2032)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Component (2020-2032)

12.5.6.2. Market Revenue and Forecast, by Technology (2020-2032)

12.5.6.3. Market Revenue and Forecast, by Device (2020-2032)

12.5.6.4. Market Revenue and Forecast, by Application (2020-2032)

Chapter 13. Company Profiles

13.1. Microsoft Corporation

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. Google LLC

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Samsung Group

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Vuzix Corporation

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. SkillReal

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Ediiie

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. EON Realty, Inc.

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Kaon Interactive Inc.

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Worldviz, Inc.

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. SoluLab

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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