AR/VR Chip Market Size, Share, and Trends 2026 to 2035

AR/VR Chip Market (By Chip Type: Processor ICs, User Interface ICs, Power Management IC; By Device Type: Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device; By End User: Gaming, Entertainment & Media, Aerospace & Defense, Healthcare, Others) - Global Industry Analysis, Size, Trends, Leading Companies, Regional Outlook, and Forecast 2026 to 2035

Last Updated : 29 Dec 2025  |  Report Code : 2976  |  Category : Semiconductor and Electronic   |  Format : PDF / PPT / Excel

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on AR/VR Chip Market 

5.1. COVID-19 Landscape: AR/VR Chip Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global AR/VR Chip Market, By Chip Type

8.1. AR/VR Chip Market Revenue and Volume, by Chip Type

8.1.1 Processor ICs

8.1.1.1. Market Revenue and Volume Forecast

8.1.2. User Interface ICs

8.1.2.1. Market Revenue and Volume Forecast

8.1.3. Power Management IC

8.1.3.1. Market Revenue and Volume Forecast

Chapter 9. Global AR/VR Chip Market, By Device Type

9.1. AR/VR Chip Market Revenue and Volume, by Device Type

9.1.1. Head Mounted Display

9.1.1.1. Market Revenue and Volume Forecast

9.1.2. Gesture Tracking Device

9.1.2.1. Market Revenue and Volume Forecast

9.1.3. Projector & Display Wall

9.1.3.1. Market Revenue and Volume Forecast

9.1.4. Head Up Display

9.1.4.1. Market Revenue and Volume Forecast

9.1.5. Handheld Device

9.1.5.1. Market Revenue and Volume Forecast

Chapter 10. Global AR/VR Chip Market, By End User 

10.1. AR/VR Chip Market Revenue and Volume, by End User

10.1.1. Gaming

10.1.1.1. Market Revenue and Volume Forecast

10.1.2. Entertainment & Media

10.1.2.1. Market Revenue and Volume Forecast

10.1.3. Aerospace & Defense

10.1.3.1. Market Revenue and Volume Forecast

10.1.4. Healthcare

10.1.4.1. Market Revenue and Volume Forecast

10.1.5. Others

10.1.5.1. Market Revenue and Volume Forecast

Chapter 11. Global AR/VR Chip Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Volume Forecast, by Chip Type

11.1.2. Market Revenue and Volume Forecast, by Device Type

11.1.3. Market Revenue and Volume Forecast, by End User

11.1.4. U.S.

11.1.4.1. Market Revenue and Volume Forecast, by Chip Type

11.1.4.2. Market Revenue and Volume Forecast, by Device Type

11.1.4.3. Market Revenue and Volume Forecast, by End User

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Volume Forecast, by Chip Type

11.1.5.2. Market Revenue and Volume Forecast, by Device Type

11.1.5.3. Market Revenue and Volume Forecast, by End User

11.2. Europe

11.2.1. Market Revenue and Volume Forecast, by Chip Type

11.2.2. Market Revenue and Volume Forecast, by Device Type

11.2.3. Market Revenue and Volume Forecast, by End User

11.2.4. UK

11.2.4.1. Market Revenue and Volume Forecast, by Chip Type

11.2.4.2. Market Revenue and Volume Forecast, by Device Type

11.2.4.3. Market Revenue and Volume Forecast, by End User

11.2.5. Germany

11.2.5.1. Market Revenue and Volume Forecast, by Chip Type

11.2.5.2. Market Revenue and Volume Forecast, by Device Type

11.2.5.3. Market Revenue and Volume Forecast, by End User

11.2.6. France

11.2.6.1. Market Revenue and Volume Forecast, by Chip Type

11.2.6.2. Market Revenue and Volume Forecast, by Device Type

11.2.6.3. Market Revenue and Volume Forecast, by End User

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Volume Forecast, by Chip Type

11.2.7.2. Market Revenue and Volume Forecast, by Device Type

11.2.7.3. Market Revenue and Volume Forecast, by End User

11.3. APAC

11.3.1. Market Revenue and Volume Forecast, by Chip Type

11.3.2. Market Revenue and Volume Forecast, by Device Type

11.3.3. Market Revenue and Volume Forecast, by End User

11.3.4. India

11.3.4.1. Market Revenue and Volume Forecast, by Chip Type

11.3.4.2. Market Revenue and Volume Forecast, by Device Type

11.3.4.3. Market Revenue and Volume Forecast, by End User

11.3.5. China

11.3.5.1. Market Revenue and Volume Forecast, by Chip Type

11.3.5.2. Market Revenue and Volume Forecast, by Device Type

11.3.5.3. Market Revenue and Volume Forecast, by End User

11.3.6. Japan

11.3.6.1. Market Revenue and Volume Forecast, by Chip Type

11.3.6.2. Market Revenue and Volume Forecast, by Device Type

11.3.6.3. Market Revenue and Volume Forecast, by End User

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Volume Forecast, by Chip Type

11.3.7.2. Market Revenue and Volume Forecast, by Device Type

11.3.7.3. Market Revenue and Volume Forecast, by End User

11.4. MEA

11.4.1. Market Revenue and Volume Forecast, by Chip Type

11.4.2. Market Revenue and Volume Forecast, by Device Type

11.4.3. Market Revenue and Volume Forecast, by End User

11.4.4. GCC

11.4.4.1. Market Revenue and Volume Forecast, by Chip Type

11.4.4.2. Market Revenue and Volume Forecast, by Device Type

11.4.4.3. Market Revenue and Volume Forecast, by End User

11.4.5. North Africa

11.4.5.1. Market Revenue and Volume Forecast, by Chip Type

11.4.5.2. Market Revenue and Volume Forecast, by Device Type

11.4.5.3. Market Revenue and Volume Forecast, by End User

11.4.6. South Africa

11.4.6.1. Market Revenue and Volume Forecast, by Chip Type

11.4.6.2. Market Revenue and Volume Forecast, by Device Type

11.4.6.3. Market Revenue and Volume Forecast, by End User

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Volume Forecast, by Chip Type

11.4.7.2. Market Revenue and Volume Forecast, by Device Type

11.4.7.3. Market Revenue and Volume Forecast, by End User

11.5. Latin America

11.5.1. Market Revenue and Volume Forecast, by Chip Type

11.5.2. Market Revenue and Volume Forecast, by Device Type

11.5.3. Market Revenue and Volume Forecast, by End User

11.5.4. Brazil

11.5.4.1. Market Revenue and Volume Forecast, by Chip Type

11.5.4.2. Market Revenue and Volume Forecast, by Device Type

11.5.4.3. Market Revenue and Volume Forecast, by End User

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Volume Forecast, by Chip Type

11.5.5.2. Market Revenue and Volume Forecast, by Device Type

11.5.5.3. Market Revenue and Volume Forecast, by End User

Chapter 12. Company Profiles

12.1. Qualcomm Technologies, Inc.

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. NVIDIA Corporation

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Intel Corporation

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. Samsung Electronics Co. Ltd.

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. Google LLC

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Advanced Micro Devices, Inc.

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Texas Instruments Incorporated

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. ARM Holdings plc

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Imagination Technologies Limited

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. MediaTek Inc.

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

For questions or customization requests, please reach out to us at sales@precedenceresearch.com

Frequently Asked Questions

Answer : The global AR/VR chip market size is expected to increase USD 63.76 billion by 2035 from USD 7.83 billion in 2025.

Answer : The global AR/VR chip market will register growth rate of 23.33% between 2026 and 2035.

Answer : The major players operating in the AR/VR chip market are Qualcomm Technologies, Inc., NVIDIA Corporation, Intel Corporation, Samsung Electronics Co. Ltd., Google LLC, Advanced Micro Devices, Inc., Texas Instruments Incorporated, ARM Holdings plc, Imagination Technologies Limited, MediaTek Inc., Broadcom Inc., Magic Leap, Inc., Oculus VR, LLC, Unity Technologies, Marxent Labs, LLC, and Others.

Answer : The driving factors of the AR/VR chip market are the growing demand in the gaming industry, low cost benefits, and growing adoption in various applications.

Answer : Asia Pacific region will lead the global AR/VR chip market during the forecast period 2026 to 2035.

Ask For Sample

No cookie-cutter, only authentic analysis – take the 1st step to become a Precedence Research client