AR and VR Headsets Market Size, Share, and Trends 2025 to 2034

The global AR and VR headsets market size accounted for USD 16.90 billion in 2025 and is projected to surpass around USD 261.92 billion by 2034, representing a healthy CAGR of 35.60% between 2025 and 2034. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : May 2025
  • Report Code : 3151
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on IoT Solutions and Services Market 

5.1. COVID-19 Landscape: IoT Solutions and Services Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global IoT Solutions and Services Market, By Type

8.1. IoT Solutions and Services Market, by Type

8.1.1 Lithium AR Headset

8.1.1.1. Market Revenue and Forecast

8.1.2. VR Headset

8.1.2.1. Market Revenue and Forecast

8.1.3. AR/VR Headset

8.1.3.1. Market Revenue and Forecast

Chapter 9. Global IoT Solutions and Services Market, By Product Type

9.1. IoT Solutions and Services Market, by Product Type

9.1.1. Standalone

9.1.1.1. Market Revenue and Forecast

9.1.2. Tethered

9.1.2.1. Market Revenue and Forecast

9.1.3. Screenless Viewer

9.1.3.1. Market Revenue and Forecast

Chapter 10. Global IoT Solutions and Services Market, By Application 

10.1. IoT Solutions and Services Market, by Application

10.1.1. Enterprise

10.1.1.1. Market Revenue and Forecast

10.1.2. Consumer

10.1.2.1. Market Revenue and Forecast

10.1.3. Healthcare

10.1.3.1. Market Revenue and Forecast

10.1.4. Commercial

10.1.4.1. Market Revenue and Forecast

Chapter 11. Global IoT Solutions and Services Market, Regional Estimates and Trend Forecast

11.1. North America

11.1.1. Market Revenue and Forecast, by Type

11.1.2. Market Revenue and Forecast, by Product Type

11.1.3. Market Revenue and Forecast, by Application

11.1.4. U.S.

11.1.4.1. Market Revenue and Forecast, by Type

11.1.4.2. Market Revenue and Forecast, by Product Type

11.1.4.3. Market Revenue and Forecast, by Application

11.1.5. Rest of North America

11.1.5.1. Market Revenue and Forecast, by Type

11.1.5.2. Market Revenue and Forecast, by Product Type

11.1.5.3. Market Revenue and Forecast, by Application

11.2. Europe

11.2.1. Market Revenue and Forecast, by Type

11.2.2. Market Revenue and Forecast, by Product Type

11.2.3. Market Revenue and Forecast, by Application

11.2.4. UK

11.2.4.1. Market Revenue and Forecast, by Type

11.2.4.2. Market Revenue and Forecast, by Product Type

11.2.4.3. Market Revenue and Forecast, by Application

11.2.5. Germany

11.2.5.1. Market Revenue and Forecast, by Type

11.2.5.2. Market Revenue and Forecast, by Product Type

11.2.5.3. Market Revenue and Forecast, by Application

11.2.6. France

11.2.6.1. Market Revenue and Forecast, by Type

11.2.6.2. Market Revenue and Forecast, by Product Type

11.2.6.3. Market Revenue and Forecast, by Application

11.2.7. Rest of Europe

11.2.7.1. Market Revenue and Forecast, by Type

11.2.7.2. Market Revenue and Forecast, by Product Type

11.2.7.3. Market Revenue and Forecast, by Application

11.3. APAC

11.3.1. Market Revenue and Forecast, by Type

11.3.2. Market Revenue and Forecast, by Product Type

11.3.3. Market Revenue and Forecast, by Application

11.3.4. India

11.3.4.1. Market Revenue and Forecast, by Type

11.3.4.2. Market Revenue and Forecast, by Product Type

11.3.4.3. Market Revenue and Forecast, by Application

11.3.5. China

11.3.5.1. Market Revenue and Forecast, by Type

11.3.5.2. Market Revenue and Forecast, by Product Type

11.3.5.3. Market Revenue and Forecast, by Application

11.3.6. Japan

11.3.6.1. Market Revenue and Forecast, by Type

11.3.6.2. Market Revenue and Forecast, by Product Type

11.3.6.3. Market Revenue and Forecast, by Application

11.3.7. Rest of APAC

11.3.7.1. Market Revenue and Forecast, by Type

11.3.7.2. Market Revenue and Forecast, by Product Type

11.3.7.3. Market Revenue and Forecast, by Application

11.4. MEA

11.4.1. Market Revenue and Forecast, by Type

11.4.2. Market Revenue and Forecast, by Product Type

11.4.3. Market Revenue and Forecast, by Application

11.4.4. GCC

11.4.4.1. Market Revenue and Forecast, by Type

11.4.4.2. Market Revenue and Forecast, by Product Type

11.4.4.3. Market Revenue and Forecast, by Application

11.4.5. North Africa

11.4.5.1. Market Revenue and Forecast, by Type

11.4.5.2. Market Revenue and Forecast, by Product Type

11.4.5.3. Market Revenue and Forecast, by Application

11.4.6. South Africa

11.4.6.1. Market Revenue and Forecast, by Type

11.4.6.2. Market Revenue and Forecast, by Product Type

11.4.6.3. Market Revenue and Forecast, by Application

11.4.7. Rest of MEA

11.4.7.1. Market Revenue and Forecast, by Type

11.4.7.2. Market Revenue and Forecast, by Product Type

11.4.7.3. Market Revenue and Forecast, by Application

11.5. Latin America

11.5.1. Market Revenue and Forecast, by Type

11.5.2. Market Revenue and Forecast, by Product Type

11.5.3. Market Revenue and Forecast, by Application

11.5.4. Brazil

11.5.4.1. Market Revenue and Forecast, by Type

11.5.4.2. Market Revenue and Forecast, by Product Type

11.5.4.3. Market Revenue and Forecast, by Application

11.5.5. Rest of LATAM

11.5.5.1. Market Revenue and Forecast, by Type

11.5.5.2. Market Revenue and Forecast, by Product Type

11.5.5.3. Market Revenue and Forecast, by Application

Chapter 12. Company Profiles

12.1. Samsung Electronics

12.1.1. Company Overview

12.1.2. Product Offerings

12.1.3. Financial Performance

12.1.4. Recent Initiatives

12.2. DPVR

12.2.1. Company Overview

12.2.2. Product Offerings

12.2.3. Financial Performance

12.2.4. Recent Initiatives

12.3. Sieko Epson Corporation

12.3.1. Company Overview

12.3.2. Product Offerings

12.3.3. Financial Performance

12.3.4. Recent Initiatives

12.4. TCL Technology

12.4.1. Company Overview

12.4.2. Product Offerings

12.4.3. Financial Performance

12.4.4. Recent Initiatives

12.5. HTC Corporation

12.5.1. Company Overview

12.5.2. Product Offerings

12.5.3. Financial Performance

12.5.4. Recent Initiatives

12.6. Sony Corporation

12.6.1. Company Overview

12.6.2. Product Offerings

12.6.3. Financial Performance

12.6.4. Recent Initiatives

12.7. Bosch Group

12.7.1. Company Overview

12.7.2. Product Offerings

12.7.3. Financial Performance

12.7.4. Recent Initiatives

12.8. Qualcomm Technologies Inc.

12.8.1. Company Overview

12.8.2. Product Offerings

12.8.3. Financial Performance

12.8.4. Recent Initiatives

12.9. Penumbra, Inc.

12.9.1. Company Overview

12.9.2. Product Offerings

12.9.3. Financial Performance

12.9.4. Recent Initiatives

12.10. Leke VR

12.10.1. Company Overview

12.10.2. Product Offerings

12.10.3. Financial Performance

12.10.4. Recent Initiatives

Chapter 13. Research Methodology

13.1. Primary Research

13.2. Secondary Research

13.3. Assumptions

Chapter 14. Appendix

14.1. About Us

14.2. Glossary of Terms

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Frequently Asked Questions

The global AR and VR headsets market size is expected to increase USD 261.92 billion by 2034 from USD 12.46 billion in 2024.

The global AR and VR headsets market will register growth rate of 35.60% between 2025 and 2034.

The major players operating in the AR and VR headsets market are Samsung Electronics, DPVR, Sieko Epson Corporation, TCL Technology, HTC Corporation, Sony Corporation, Bosch Group, Qualcomm Technologies Inc., Penumbra, Inc., Leke VR, Google LLC, Oculus VR (Meta), Valve Corporation, and Others.

The driving factors of the AR and VR headsets market are the integration with 5G and cloud services and technological advancements in display technologies.

North America region will lead the global AR and VR headsets market during the forecast period 2025 to 2034.

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