The global gaming console market size is calculated at USD 31.37 billion in 2025 and is forecasted to reach around USD 65.92 billion by 2034, accelerating at a CAGR of 8.60% from 2025 to 2034. Asia Pacific market size surpassed USD 13.58 billion in 2024 and is expanding at a CAGR of 8.71% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Gaming Console Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Gaming Console Market Revenue and Volume, by Product
8.1.1. Nintendo
8.1.1.1. Market Revenue and Volume Forecast
8.1.2. Playstation
8.1.2.1. Market Revenue and Volume Forecast
8.1.3. Xbox
8.1.3.1. Market Revenue and Volume Forecast
8.1.4. Others
8.1.4.1. Market Revenue and Volume Forecast
9.1. Gaming Console Market Revenue and Volume, by Type
9.1.1. Home video game console
9.1.1.1. Market Revenue and Volume Forecast
9.1.2. Handheld game console
9.1.2.1. Market Revenue and Volume Forecast
9.1.3. Hybrid video game console
9.1.3.1. Market Revenue and Volume Forecast
9.1.4. Plug and play/retro console
9.1.4.1. Market Revenue and Volume Forecast
10.1. Gaming Console Market Revenue and Volume, by Component
10.1.1. Console unit
10.1.1.1. Market Revenue and Volume Forecast
10.1.2. Controller
10.1.2.1. Market Revenue and Volume Forecast
10.1.3. Game media
10.1.3.1. Market Revenue and Volume Forecast
10.1.4. External storage
10.1.4.1. Market Revenue and Volume Forecast
11.1. Gaming Console Market Revenue and Volume, by Application
11.1.1. Gaming
11.1.1.1. Market Revenue and Volume Forecast
11.1.2. Non-gaming
11.1.2.1. Market Revenue and Volume Forecast
12.1. Gaming Console Market Revenue and Volume, by Distribution Channel
12.1.1. Online distribution channel
12.1.1.1. Market Revenue and Volume Forecast
12.1.2. Offline distribution channel
12.1.2.1. Market Revenue and Volume Forecast
13.1. North America
13.1.1. Market Revenue and Volume Forecast, by Product
13.1.2. Market Revenue and Volume Forecast, by Type
13.1.3. Market Revenue and Volume Forecast, by Component
13.1.4. Market Revenue and Volume Forecast, by Application
13.1.5. Market Revenue and Volume Forecast, by Distribution Channel
13.1.6. U.S.
13.1.6.1. Market Revenue and Volume Forecast, by Product
13.1.6.2. Market Revenue and Volume Forecast, by Type
13.1.6.3. Market Revenue and Volume Forecast, by Component
13.1.6.4. Market Revenue and Volume Forecast, by Application
13.1.6.5. Market Revenue and Volume Forecast, by Distribution Channel
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Volume Forecast, by Product
13.1.7.2. Market Revenue and Volume Forecast, by Type
13.1.7.3. Market Revenue and Volume Forecast, by Component
13.1.7.4. Market Revenue and Volume Forecast, by Application
13.1.7.5. Market Revenue and Volume Forecast, by Distribution Channel
13.2. Europe
13.2.1. Market Revenue and Volume Forecast, by Product
13.2.2. Market Revenue and Volume Forecast, by Type
13.2.3. Market Revenue and Volume Forecast, by Component
13.2.4. Market Revenue and Volume Forecast, by Application
13.2.5. Market Revenue and Volume Forecast, by Distribution Channel
13.2.6. UK
13.2.6.1. Market Revenue and Volume Forecast, by Product
13.2.6.2. Market Revenue and Volume Forecast, by Type
13.2.6.3. Market Revenue and Volume Forecast, by Component
13.2.7. Market Revenue and Volume Forecast, by Application
13.2.8. Market Revenue and Volume Forecast, by Distribution Channel
13.2.9. Germany
13.2.9.1. Market Revenue and Volume Forecast, by Product
13.2.9.2. Market Revenue and Volume Forecast, by Type
13.2.9.3. Market Revenue and Volume Forecast, by Component
13.2.10. Market Revenue and Volume Forecast, by Application
13.2.11. Market Revenue and Volume Forecast, by Distribution Channel
13.2.12. France
13.2.12.1. Market Revenue and Volume Forecast, by Product
13.2.12.2. Market Revenue and Volume Forecast, by Type
13.2.12.3. Market Revenue and Volume Forecast, by Component
13.2.12.4. Market Revenue and Volume Forecast, by Application
13.2.13. Market Revenue and Volume Forecast, by Distribution Channel
13.2.14. Rest of Europe
13.2.14.1. Market Revenue and Volume Forecast, by Product
13.2.14.2. Market Revenue and Volume Forecast, by Type
13.2.14.3. Market Revenue and Volume Forecast, by Component
13.2.14.4. Market Revenue and Volume Forecast, by Application
13.2.15. Market Revenue and Volume Forecast, by Distribution Channel
13.3. APAC
13.3.1. Market Revenue and Volume Forecast, by Product
13.3.2. Market Revenue and Volume Forecast, by Type
13.3.3. Market Revenue and Volume Forecast, by Component
13.3.4. Market Revenue and Volume Forecast, by Application
13.3.5. Market Revenue and Volume Forecast, by Distribution Channel
13.3.6. India
13.3.6.1. Market Revenue and Volume Forecast, by Product
13.3.6.2. Market Revenue and Volume Forecast, by Type
13.3.6.3. Market Revenue and Volume Forecast, by Component
13.3.6.4. Market Revenue and Volume Forecast, by Application
13.3.7. Market Revenue and Volume Forecast, by Distribution Channel
13.3.8. China
13.3.8.1. Market Revenue and Volume Forecast, by Product
13.3.8.2. Market Revenue and Volume Forecast, by Type
13.3.8.3. Market Revenue and Volume Forecast, by Component
13.3.8.4. Market Revenue and Volume Forecast, by Application
13.3.9. Market Revenue and Volume Forecast, by Distribution Channel
13.3.10. Japan
13.3.10.1. Market Revenue and Volume Forecast, by Product
13.3.10.2. Market Revenue and Volume Forecast, by Type
13.3.10.3. Market Revenue and Volume Forecast, by Component
13.3.10.4. Market Revenue and Volume Forecast, by Application
13.3.10.5. Market Revenue and Volume Forecast, by Distribution Channel
13.3.11. Rest of APAC
13.3.11.1. Market Revenue and Volume Forecast, by Product
13.3.11.2. Market Revenue and Volume Forecast, by Type
13.3.11.3. Market Revenue and Volume Forecast, by Component
13.3.11.4. Market Revenue and Volume Forecast, by Application
13.3.11.5. Market Revenue and Volume Forecast, by Distribution Channel
13.4. MEA
13.4.1. Market Revenue and Volume Forecast, by Product
13.4.2. Market Revenue and Volume Forecast, by Type
13.4.3. Market Revenue and Volume Forecast, by Component
13.4.4. Market Revenue and Volume Forecast, by Application
13.4.5. Market Revenue and Volume Forecast, by Distribution Channel
13.4.6. GCC
13.4.6.1. Market Revenue and Volume Forecast, by Product
13.4.6.2. Market Revenue and Volume Forecast, by Type
13.4.6.3. Market Revenue and Volume Forecast, by Component
13.4.6.4. Market Revenue and Volume Forecast, by Application
13.4.7. Market Revenue and Volume Forecast, by Distribution Channel
13.4.8. North Africa
13.4.8.1. Market Revenue and Volume Forecast, by Product
13.4.8.2. Market Revenue and Volume Forecast, by Type
13.4.8.3. Market Revenue and Volume Forecast, by Component
13.4.8.4. Market Revenue and Volume Forecast, by Application
13.4.9. Market Revenue and Volume Forecast, by Distribution Channel
13.4.10. South Africa
13.4.10.1. Market Revenue and Volume Forecast, by Product
13.4.10.2. Market Revenue and Volume Forecast, by Type
13.4.10.3. Market Revenue and Volume Forecast, by Component
13.4.10.4. Market Revenue and Volume Forecast, by Application
13.4.10.5. Market Revenue and Volume Forecast, by Distribution Channel
13.4.11. Rest of MEA
13.4.11.1. Market Revenue and Volume Forecast, by Product
13.4.11.2. Market Revenue and Volume Forecast, by Type
13.4.11.3. Market Revenue and Volume Forecast, by Component
13.4.11.4. Market Revenue and Volume Forecast, by Application
13.4.11.5. Market Revenue and Volume Forecast, by Distribution Channel
13.5. Latin America
13.5.1. Market Revenue and Volume Forecast, by Product
13.5.2. Market Revenue and Volume Forecast, by Type
13.5.3. Market Revenue and Volume Forecast, by Component
13.5.4. Market Revenue and Volume Forecast, by Application
13.5.5. Market Revenue and Volume Forecast, by Distribution Channel
13.5.6. Brazil
13.5.6.1. Market Revenue and Volume Forecast, by Product
13.5.6.2. Market Revenue and Volume Forecast, by Type
13.5.6.3. Market Revenue and Volume Forecast, by Component
13.5.6.4. Market Revenue and Volume Forecast, by Application
13.5.7. Market Revenue and Volume Forecast, by Distribution Channel
13.5.8. Rest of LATAM
13.5.8.1. Market Revenue and Volume Forecast, by Product
13.5.8.2. Market Revenue and Volume Forecast, by Type
13.5.8.3. Market Revenue and Volume Forecast, by Component
13.5.8.4. Market Revenue and Volume Forecast, by Application
13.5.8.5. Market Revenue and Volume Forecast, by Distribution Channel
14.1. Activision Blizzard
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. Atari Inc.
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Capcom Co. Ltd.
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. Cooler Master Co., Ltd.
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. Corsair Components Inc.
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. Dell Technologies
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. Gameloft SE
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. Hyperkin Inc.
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. HyperX
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. Logitech Inc.
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
16.1. About Us
16.2. Glossary of Terms
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