Gaming Console Market Size, Share, and Trends 2024 to 2034

The global gaming console market size is calculated at USD 31.37 billion in 2025 and is forecasted to reach around USD 65.92 billion by 2034, accelerating at a CAGR of 8.60% from 2025 to 2034. Asia Pacific market size surpassed USD 13.58 billion in 2024 and is expanding at a CAGR of 8.71% during the forecast period. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : May 2025
  • Report Code : 6042
  • Category : ICT

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Gaming Console Market 

5.1. COVID-19 Landscape: Gaming Console Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Gaming Console Market, By Product

8.1. Gaming Console Market Revenue and Volume, by Product

8.1.1. Nintendo

8.1.1.1. Market Revenue and Volume Forecast

8.1.2. Playstation

8.1.2.1. Market Revenue and Volume Forecast

8.1.3. Xbox

8.1.3.1. Market Revenue and Volume Forecast

8.1.4. Others

8.1.4.1. Market Revenue and Volume Forecast

Chapter 9. Global Gaming Console Market, By Type

9.1. Gaming Console Market Revenue and Volume, by Type

9.1.1. Home video game console

9.1.1.1. Market Revenue and Volume Forecast

9.1.2. Handheld game console

9.1.2.1. Market Revenue and Volume Forecast

9.1.3. Hybrid video game console

9.1.3.1. Market Revenue and Volume Forecast

9.1.4. Plug and play/retro console

9.1.4.1. Market Revenue and Volume Forecast

Chapter 10. Global Gaming Console Market, By Component 

10.1. Gaming Console Market Revenue and Volume, by Component

10.1.1. Console unit

10.1.1.1. Market Revenue and Volume Forecast

10.1.2. Controller

10.1.2.1. Market Revenue and Volume Forecast

10.1.3. Game media

10.1.3.1. Market Revenue and Volume Forecast

10.1.4. External storage

10.1.4.1. Market Revenue and Volume Forecast

Chapter 11. Global Gaming Console Market, By Application

11.1. Gaming Console Market Revenue and Volume, by Application

11.1.1. Gaming

11.1.1.1. Market Revenue and Volume Forecast

11.1.2. Non-gaming

11.1.2.1. Market Revenue and Volume Forecast

Chapter 12. Global Gaming Console Market, By Distribution Channel

12.1. Gaming Console Market Revenue and Volume, by Distribution Channel

12.1.1. Online distribution channel

12.1.1.1. Market Revenue and Volume Forecast

12.1.2. Offline distribution channel

12.1.2.1. Market Revenue and Volume Forecast

Chapter 13. Global Gaming Console Market, Regional Estimates and Trend Forecast

13.1. North America

13.1.1. Market Revenue and Volume Forecast, by Product

13.1.2. Market Revenue and Volume Forecast, by Type

13.1.3. Market Revenue and Volume Forecast, by Component

13.1.4. Market Revenue and Volume Forecast, by Application

13.1.5. Market Revenue and Volume Forecast, by Distribution Channel

13.1.6. U.S.

13.1.6.1. Market Revenue and Volume Forecast, by Product

13.1.6.2. Market Revenue and Volume Forecast, by Type

13.1.6.3. Market Revenue and Volume Forecast, by Component

13.1.6.4. Market Revenue and Volume Forecast, by Application

13.1.6.5. Market Revenue and Volume Forecast, by Distribution Channel  

13.1.7. Rest of North America

13.1.7.1. Market Revenue and Volume Forecast, by Product

13.1.7.2. Market Revenue and Volume Forecast, by Type

13.1.7.3. Market Revenue and Volume Forecast, by Component

13.1.7.4. Market Revenue and Volume Forecast, by Application

13.1.7.5. Market Revenue and Volume Forecast, by Distribution Channel

13.2. Europe

13.2.1. Market Revenue and Volume Forecast, by Product

13.2.2. Market Revenue and Volume Forecast, by Type

13.2.3. Market Revenue and Volume Forecast, by Component

13.2.4. Market Revenue and Volume Forecast, by Application  

13.2.5. Market Revenue and Volume Forecast, by Distribution Channel  

13.2.6. UK

13.2.6.1. Market Revenue and Volume Forecast, by Product

13.2.6.2. Market Revenue and Volume Forecast, by Type

13.2.6.3. Market Revenue and Volume Forecast, by Component

13.2.7. Market Revenue and Volume Forecast, by Application  

13.2.8. Market Revenue and Volume Forecast, by Distribution Channel  

13.2.9. Germany

13.2.9.1. Market Revenue and Volume Forecast, by Product

13.2.9.2. Market Revenue and Volume Forecast, by Type

13.2.9.3. Market Revenue and Volume Forecast, by Component

13.2.10. Market Revenue and Volume Forecast, by Application

13.2.11. Market Revenue and Volume Forecast, by Distribution Channel

13.2.12. France

13.2.12.1. Market Revenue and Volume Forecast, by Product

13.2.12.2. Market Revenue and Volume Forecast, by Type

13.2.12.3. Market Revenue and Volume Forecast, by Component

13.2.12.4. Market Revenue and Volume Forecast, by Application

13.2.13. Market Revenue and Volume Forecast, by Distribution Channel

13.2.14. Rest of Europe

13.2.14.1. Market Revenue and Volume Forecast, by Product

13.2.14.2. Market Revenue and Volume Forecast, by Type

13.2.14.3. Market Revenue and Volume Forecast, by Component

13.2.14.4. Market Revenue and Volume Forecast, by Application

13.2.15. Market Revenue and Volume Forecast, by Distribution Channel

13.3. APAC

13.3.1. Market Revenue and Volume Forecast, by Product

13.3.2. Market Revenue and Volume Forecast, by Type

13.3.3. Market Revenue and Volume Forecast, by Component

13.3.4. Market Revenue and Volume Forecast, by Application

13.3.5. Market Revenue and Volume Forecast, by Distribution Channel

13.3.6. India

13.3.6.1. Market Revenue and Volume Forecast, by Product

13.3.6.2. Market Revenue and Volume Forecast, by Type

13.3.6.3. Market Revenue and Volume Forecast, by Component

13.3.6.4. Market Revenue and Volume Forecast, by Application

13.3.7. Market Revenue and Volume Forecast, by Distribution Channel

13.3.8. China

13.3.8.1. Market Revenue and Volume Forecast, by Product

13.3.8.2. Market Revenue and Volume Forecast, by Type

13.3.8.3. Market Revenue and Volume Forecast, by Component

13.3.8.4. Market Revenue and Volume Forecast, by Application

13.3.9. Market Revenue and Volume Forecast, by Distribution Channel

13.3.10. Japan

13.3.10.1. Market Revenue and Volume Forecast, by Product

13.3.10.2. Market Revenue and Volume Forecast, by Type

13.3.10.3. Market Revenue and Volume Forecast, by Component

13.3.10.4. Market Revenue and Volume Forecast, by Application

13.3.10.5. Market Revenue and Volume Forecast, by Distribution Channel

13.3.11. Rest of APAC

13.3.11.1. Market Revenue and Volume Forecast, by Product

13.3.11.2. Market Revenue and Volume Forecast, by Type

13.3.11.3. Market Revenue and Volume Forecast, by Component

13.3.11.4. Market Revenue and Volume Forecast, by Application

13.3.11.5. Market Revenue and Volume Forecast, by Distribution Channel

13.4. MEA

13.4.1. Market Revenue and Volume Forecast, by Product

13.4.2. Market Revenue and Volume Forecast, by Type

13.4.3. Market Revenue and Volume Forecast, by Component

13.4.4. Market Revenue and Volume Forecast, by Application

13.4.5. Market Revenue and Volume Forecast, by Distribution Channel

13.4.6. GCC

13.4.6.1. Market Revenue and Volume Forecast, by Product

13.4.6.2. Market Revenue and Volume Forecast, by Type

13.4.6.3. Market Revenue and Volume Forecast, by Component

13.4.6.4. Market Revenue and Volume Forecast, by Application

13.4.7. Market Revenue and Volume Forecast, by Distribution Channel

13.4.8. North Africa

13.4.8.1. Market Revenue and Volume Forecast, by Product

13.4.8.2. Market Revenue and Volume Forecast, by Type

13.4.8.3. Market Revenue and Volume Forecast, by Component

13.4.8.4. Market Revenue and Volume Forecast, by Application

13.4.9. Market Revenue and Volume Forecast, by Distribution Channel

13.4.10. South Africa

13.4.10.1. Market Revenue and Volume Forecast, by Product

13.4.10.2. Market Revenue and Volume Forecast, by Type

13.4.10.3. Market Revenue and Volume Forecast, by Component

13.4.10.4. Market Revenue and Volume Forecast, by Application

13.4.10.5. Market Revenue and Volume Forecast, by Distribution Channel

13.4.11. Rest of MEA

13.4.11.1. Market Revenue and Volume Forecast, by Product

13.4.11.2. Market Revenue and Volume Forecast, by Type

13.4.11.3. Market Revenue and Volume Forecast, by Component

13.4.11.4. Market Revenue and Volume Forecast, by Application

13.4.11.5. Market Revenue and Volume Forecast, by Distribution Channel

13.5. Latin America

13.5.1. Market Revenue and Volume Forecast, by Product

13.5.2. Market Revenue and Volume Forecast, by Type

13.5.3. Market Revenue and Volume Forecast, by Component

13.5.4. Market Revenue and Volume Forecast, by Application

13.5.5. Market Revenue and Volume Forecast, by Distribution Channel

13.5.6. Brazil

13.5.6.1. Market Revenue and Volume Forecast, by Product

13.5.6.2. Market Revenue and Volume Forecast, by Type

13.5.6.3. Market Revenue and Volume Forecast, by Component

13.5.6.4. Market Revenue and Volume Forecast, by Application

13.5.7. Market Revenue and Volume Forecast, by Distribution Channel

13.5.8. Rest of LATAM

13.5.8.1. Market Revenue and Volume Forecast, by Product

13.5.8.2. Market Revenue and Volume Forecast, by Type

13.5.8.3. Market Revenue and Volume Forecast, by Component

13.5.8.4. Market Revenue and Volume Forecast, by Application

13.5.8.5. Market Revenue and Volume Forecast, by Distribution Channel

Chapter 14. Company Profiles

14.1. Activision Blizzard

14.1.1. Company Overview

14.1.2. Product Offerings

14.1.3. Financial Performance

14.1.4. Recent Initiatives

14.2. Atari Inc.

14.2.1. Company Overview

14.2.2. Product Offerings

14.2.3. Financial Performance

14.2.4. Recent Initiatives

14.3. Capcom Co. Ltd.

14.3.1. Company Overview

14.3.2. Product Offerings

14.3.3. Financial Performance

14.3.4. Recent Initiatives

14.4. Cooler Master Co., Ltd.

14.4.1. Company Overview

14.4.2. Product Offerings

14.4.3. Financial Performance

14.4.4. Recent Initiatives

14.5. Corsair Components Inc.

14.5.1. Company Overview

14.5.2. Product Offerings

14.5.3. Financial Performance

14.5.4. Recent Initiatives

14.6. Dell Technologies

14.6.1. Company Overview

14.6.2. Product Offerings

14.6.3. Financial Performance

14.6.4. Recent Initiatives

14.7. Gameloft SE

14.7.1. Company Overview

14.7.2. Product Offerings

14.7.3. Financial Performance

14.7.4. Recent Initiatives

14.8. Hyperkin Inc.

14.8.1. Company Overview

14.8.2. Product Offerings

14.8.3. Financial Performance

14.8.4. Recent Initiatives

14.9. HyperX

14.9.1. Company Overview

14.9.2. Product Offerings

14.9.3. Financial Performance

14.9.4. Recent Initiatives

14.10. Logitech Inc.

14.10.1. Company Overview

14.10.2. Product Offerings

14.10.3. Financial Performance

14.10.4. Recent Initiatives

Chapter 15. Research Methodology

15.1. Primary Research

15.2. Secondary Research

15.3. Assumptions

Chapter 16. Appendix

16.1. About Us

16.2. Glossary of Terms

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Frequently Asked Questions

The global gaming console market size is expected to grow from USD 28.89 billion in 2024 to USD 65.92 billion by 2034.

The gaming console market is anticipated to grow at a CAGR of 8.60% between 2025 and 2034.

The major players operating in the gaming console market are Activision Blizzard, Atari Inc., Capcom Co. Ltd., Cooler Master Co., Ltd., Corsair Components Inc., Dell Technologies, Gameloft SE, Hyperkin Inc., HyperX, Logitech Inc., Mad Catz Global Ltd., Microsoft Corp., Nintendo Co., Ltd., NVIDIA Corporation, Ouya Inc. (Subsidiary of Razer), PlayJam, Razer Inc., Redragon, Republic of Games, Rockstar Games Inc., Sega Holdings Co., Ltd., Sony Corp., SteelSeries, Tencent Games, Ubisoft Entertainment SA, Valve Corp., and Others

The driving factors of the gaming console market are the user satisfaction increases because of wireless controllers, cloud syncing capabilities, and multi-device support, which drives the market demand for technologically advanced gaming systems for residential and commercial applications.

Asia Pacific region will lead the global gaming console market during the forecast period 2025 to 2034.

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