1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
3.1. Market Snapshot
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
5.1. COVID-19 Landscape: Artificial Intelligence (AI) in Games Industry Impact
5.2. COVID 19 - Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
8.1. Artificial Intelligence (AI) in Games Market Revenue and Volume, by Game Genre
8.1.1. Action & Adventure
8.1.1.1. Market Revenue and Volume Forecast
8.1.2. RoleâPlaying Games (RPG)
8.1.2.1. Market Revenue and Volume Forecast
8.1.3. Strategy Games
8.1.3.1. Market Revenue and Volume Forecast
8.1.4. Simulation
8.1.4.1. Market Revenue and Volume Forecast
9.1. Artificial Intelligence (AI) in Games Market Revenue and Volume, by Application
9.1.1. Game Development & Design
9.1.1.1. Market Revenue and Volume Forecast
9.1.2. Gameplay Optimization / Player Experience
9.1.2.1. Market Revenue and Volume Forecast
9.1.3. NPC Behavior / Character AI
9.1.3.1. Market Revenue and Volume Forecast
9.1.4. Game Testing & QA
9.1.4.1. Market Revenue and Volume Forecast
9.1.5. Procedural Content Generation
9.1.5.1. Market Revenue and Volume Forecast
9.1.6. InâGame Marketing
9.1.6.1. Market Revenue and Volume Forecast
9.1.7. Cloud Gaming Optimization
9.1.7.1. Market Revenue and Volume Forecast
10.1. Artificial Intelligence (AI) in Games Market Revenue and Volume, by Component / Technology
10.1.1. Hardware (CPUs/GPUs)
10.1.1.1. Market Revenue and Volume Forecast
10.1.2. Software & Middleware
10.1.2.1. Market Revenue and Volume Forecast
10.1.3. AIâEnhanced Platforms / Engines
10.1.3.1. Market Revenue and Volume Forecast
11.1. Artificial Intelligence (AI) in Games Market Revenue and Volume, by Platform / Device
11.1.1. Mobile (Smartphone & Tablet)
11.1.1.1. Market Revenue and Volume Forecast
11.1.2. Console
11.1.2.1. Market Revenue and Volume Forecast
11.1.3. PC
11.1.3.1. Market Revenue and Volume Forecast
11.1.4. Cloud / VR & AR
11.1.4.1. Market Revenue and Volume Forecast
12.1. Artificial Intelligence (AI) in Games Market Revenue and Volume, by Technology Type
12.1.1. Machine Learning / Deep Learning
12.1.1.1. Market Revenue and Volume Forecast
12.1.2. Generative AI
12.1.2.1. Market Revenue and Volume Forecast
12.1.3. AI Agents
12.1.3.1. Market Revenue and Volume Forecast
12.1.4. NLP
12.1.4.1. Market Revenue and Volume Forecast
12.1.5. Computer Vision
12.1.5.1. Market Revenue and Volume Forecast
13.1. North America
13.1.1. Market Revenue and Volume Forecast, by Game Genre
13.1.2. Market Revenue and Volume Forecast, by Application
13.1.3. Market Revenue and Volume Forecast, by Component / Technology
13.1.4. Market Revenue and Volume Forecast, by Platform / Device
13.1.5. Market Revenue and Volume Forecast, by Technology Type
13.1.6. U.S.
13.1.6.1. Market Revenue and Volume Forecast, by Game Genre
13.1.6.2. Market Revenue and Volume Forecast, by Application
13.1.6.3. Market Revenue and Volume Forecast, by Component / Technology
13.1.6.4. Market Revenue and Volume Forecast, by Platform / Device
13.1.6.5. Market Revenue and Volume Forecast, by Technology Type
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Volume Forecast, by Game Genre
13.1.7.2. Market Revenue and Volume Forecast, by Application
13.1.7.3. Market Revenue and Volume Forecast, by Component / Technology
13.1.7.4. Market Revenue and Volume Forecast, by Platform / Device
13.1.7.5. Market Revenue and Volume Forecast, by Technology Type
13.2. Europe
13.2.1. Market Revenue and Volume Forecast, by Game Genre
13.2.2. Market Revenue and Volume Forecast, by Application
13.2.3. Market Revenue and Volume Forecast, by Component / Technology
13.2.4. Market Revenue and Volume Forecast, by Platform / Device
13.2.5. Market Revenue and Volume Forecast, by Technology Type
13.2.6. UK
13.2.6.1. Market Revenue and Volume Forecast, by Game Genre
13.2.6.2. Market Revenue and Volume Forecast, by Application
13.2.6.3. Market Revenue and Volume Forecast, by Component / Technology
13.2.7. Market Revenue and Volume Forecast, by Platform / Device
13.2.8. Market Revenue and Volume Forecast, by Technology Type
13.2.9. Germany
13.2.9.1. Market Revenue and Volume Forecast, by Game Genre
13.2.9.2. Market Revenue and Volume Forecast, by Application
13.2.9.3. Market Revenue and Volume Forecast, by Component / Technology
13.2.10. Market Revenue and Volume Forecast, by Platform / Device
13.2.11. Market Revenue and Volume Forecast, by Technology Type
13.2.12. France
13.2.12.1. Market Revenue and Volume Forecast, by Game Genre
13.2.12.2. Market Revenue and Volume Forecast, by Application
13.2.12.3. Market Revenue and Volume Forecast, by Component / Technology
13.2.12.4. Market Revenue and Volume Forecast, by Platform / Device
13.2.13. Market Revenue and Volume Forecast, by Technology Type
13.2.14. Rest of Europe
13.2.14.1. Market Revenue and Volume Forecast, by Game Genre
13.2.14.2. Market Revenue and Volume Forecast, by Application
13.2.14.3. Market Revenue and Volume Forecast, by Component / Technology
13.2.14.4. Market Revenue and Volume Forecast, by Platform / Device
13.2.15. Market Revenue and Volume Forecast, by Technology Type
13.3. APAC
13.3.1. Market Revenue and Volume Forecast, by Game Genre
13.3.2. Market Revenue and Volume Forecast, by Application
13.3.3. Market Revenue and Volume Forecast, by Component / Technology
13.3.4. Market Revenue and Volume Forecast, by Platform / Device
13.3.5. Market Revenue and Volume Forecast, by Technology Type
13.3.6. India
13.3.6.1. Market Revenue and Volume Forecast, by Game Genre
13.3.6.2. Market Revenue and Volume Forecast, by Application
13.3.6.3. Market Revenue and Volume Forecast, by Component / Technology
13.3.6.4. Market Revenue and Volume Forecast, by Platform / Device
13.3.7. Market Revenue and Volume Forecast, by Technology Type
13.3.8. China
13.3.8.1. Market Revenue and Volume Forecast, by Game Genre
13.3.8.2. Market Revenue and Volume Forecast, by Application
13.3.8.3. Market Revenue and Volume Forecast, by Component / Technology
13.3.8.4. Market Revenue and Volume Forecast, by Platform / Device
13.3.9. Market Revenue and Volume Forecast, by Technology Type
13.3.10. Japan
13.3.10.1. Market Revenue and Volume Forecast, by Game Genre
13.3.10.2. Market Revenue and Volume Forecast, by Application
13.3.10.3. Market Revenue and Volume Forecast, by Component / Technology
13.3.10.4. Market Revenue and Volume Forecast, by Platform / Device
13.3.10.5. Market Revenue and Volume Forecast, by Technology Type
13.3.11. Rest of APAC
13.3.11.1. Market Revenue and Volume Forecast, by Game Genre
13.3.11.2. Market Revenue and Volume Forecast, by Application
13.3.11.3. Market Revenue and Volume Forecast, by Component / Technology
13.3.11.4. Market Revenue and Volume Forecast, by Platform / Device
13.3.11.5. Market Revenue and Volume Forecast, by Technology Type
13.4. MEA
13.4.1. Market Revenue and Volume Forecast, by Game Genre
13.4.2. Market Revenue and Volume Forecast, by Application
13.4.3. Market Revenue and Volume Forecast, by Component / Technology
13.4.4. Market Revenue and Volume Forecast, by Platform / Device
13.4.5. Market Revenue and Volume Forecast, by Technology Type
13.4.6. GCC
13.4.6.1. Market Revenue and Volume Forecast, by Game Genre
13.4.6.2. Market Revenue and Volume Forecast, by Application
13.4.6.3. Market Revenue and Volume Forecast, by Component / Technology
13.4.6.4. Market Revenue and Volume Forecast, by Platform / Device
13.4.7. Market Revenue and Volume Forecast, by Technology Type
13.4.8. North Africa
13.4.8.1. Market Revenue and Volume Forecast, by Game Genre
13.4.8.2. Market Revenue and Volume Forecast, by Application
13.4.8.3. Market Revenue and Volume Forecast, by Component / Technology
13.4.8.4. Market Revenue and Volume Forecast, by Platform / Device
13.4.9. Market Revenue and Volume Forecast, by Technology Type
13.4.10. South Africa
13.4.10.1. Market Revenue and Volume Forecast, by Game Genre
13.4.10.2. Market Revenue and Volume Forecast, by Application
13.4.10.3. Market Revenue and Volume Forecast, by Component / Technology
13.4.10.4. Market Revenue and Volume Forecast, by Platform / Device
13.4.10.5. Market Revenue and Volume Forecast, by Technology Type
13.4.11. Rest of MEA
13.4.11.1. Market Revenue and Volume Forecast, by Game Genre
13.4.11.2. Market Revenue and Volume Forecast, by Application
13.4.11.3. Market Revenue and Volume Forecast, by Component / Technology
13.4.11.4. Market Revenue and Volume Forecast, by Platform / Device
13.4.11.5. Market Revenue and Volume Forecast, by Technology Type
13.5. Latin America
13.5.1. Market Revenue and Volume Forecast, by Game Genre
13.5.2. Market Revenue and Volume Forecast, by Application
13.5.3. Market Revenue and Volume Forecast, by Component / Technology
13.5.4. Market Revenue and Volume Forecast, by Platform / Device
13.5.5. Market Revenue and Volume Forecast, by Technology Type
13.5.6. Brazil
13.5.6.1. Market Revenue and Volume Forecast, by Game Genre
13.5.6.2. Market Revenue and Volume Forecast, by Application
13.5.6.3. Market Revenue and Volume Forecast, by Component / Technology
13.5.6.4. Market Revenue and Volume Forecast, by Platform / Device
13.5.7. Market Revenue and Volume Forecast, by Technology Type
13.5.8. Rest of LATAM
13.5.8.1. Market Revenue and Volume Forecast, by Game Genre
13.5.8.2. Market Revenue and Volume Forecast, by Application
13.5.8.3. Market Revenue and Volume Forecast, by Component / Technology
13.5.8.4. Market Revenue and Volume Forecast, by Platform / Device
13.5.8.5. Market Revenue and Volume Forecast, by Technology Type
14.1. Activision Blizzard Inc.
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. Amazon Web Services Inc.
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Bandai Namco Entertainment Inc.
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. DeepMind (Google)
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. Electronic Arts Inc.
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. Epic Games Inc.
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. Google LLC
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. IBM Corporation
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. Intel Corporation
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. Microsoft Corporation
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
16.1. About Us
16.2. Glossary of Terms
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