Online Gambling Market Size, Share, and Trends 2026 to 2035

Online Gambling Market (By Game Type: Sports Betting, Casino, Poker, Lottery, Bingo, Others; By Device Type: Desktop, Mobile & Tablet, Others) - Global Industry Analysis, Size, Trends, Leading Companies, Regional Outlook, and Forecast 2026 to 2035

Last Updated : 15 Jan 2026  |  Report Code : 7350  |  Category : ICT   |  Format : PDF / PPT / Excel

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis 

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Online Gambling Market 

5.1. COVID-19 Landscape: Online Gambling Industry Impact

5.2. COVID 19 - Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Online Gambling Market, By Game Type

8.1. Online Gambling Market, by Game Type

8.1.1. Sports Betting

8.1.1.1. Market Revenue and Forecast

8.1.2. Casino

8.1.2.1. Market Revenue and Forecast

8.1.3. Poker

8.1.3.1. Market Revenue and Forecast

8.1.4. Lottery

8.1.4.1. Market Revenue and Forecast

8.1.5. Bingo

8.1.5.1. Market Revenue and Forecast

8.1.52. Others

8.1.6. Market Revenue and Forecast

Chapter 9. Global Online Gambling Market, By Device Type

9.1. Online Gambling Market, by Device Type

9.1.1. Desktop

9.1.1.1. Market Revenue and Forecast

9.1.2. Mobile & Tablet

9.1.2.1. Market Revenue and Forecast

9.1.3. Others

9.1.3.1. Market Revenue and Forecast

Chapter 10. Global Online Gambling Market, Regional Estimates and Trend Forecast

10.1. North America

10.1.1. Market Revenue and Forecast, by Game Type

10.1.2. Market Revenue and Forecast, by Device Type

10.1.3. U.S.

10.1.3.1. Market Revenue and Forecast, by Game Type

10.1.3.2. Market Revenue and Forecast, by Device Type

10.1.4. Rest of North America

10.1.4.1. Market Revenue and Forecast, by Game Type

10.1.4.2. Market Revenue and Forecast, by Device Type

10.2. Europe

10.2.1. Market Revenue and Forecast, by Game Type

10.2.2. Market Revenue and Forecast, by Device Type

10.2.3. UK

10.2.3.1. Market Revenue and Forecast, by Game Type

10.2.3.2. Market Revenue and Forecast, by Device Type

10.2.4. Germany

10.2.4.1. Market Revenue and Forecast, by Game Type

10.2.4.2. Market Revenue and Forecast, by Device Type

10.2.5. France

10.2.5.1. Market Revenue and Forecast, by Game Type

10.2.5.2. Market Revenue and Forecast, by Device Type

10.2.6. Rest of Europe

10.2.6.1. Market Revenue and Forecast, by Game Type

10.2.6.2. Market Revenue and Forecast, by Device Type

10.3. APAC

10.3.1. Market Revenue and Forecast, by Game Type

10.3.2. Market Revenue and Forecast, by Device Type

10.3.3. India

10.3.3.1. Market Revenue and Forecast, by Game Type

10.3.3.2. Market Revenue and Forecast, by Device Type

10.3.4. China

10.3.4.1. Market Revenue and Forecast, by Game Type

10.3.4.2. Market Revenue and Forecast, by Device Type

10.3.5. Japan

10.3.5.1. Market Revenue and Forecast, by Game Type

10.3.5.2. Market Revenue and Forecast, by Device Type

10.3.6. Rest of APAC

10.3.6.1. Market Revenue and Forecast, by Game Type

10.3.6.2. Market Revenue and Forecast, by Device Type

10.4. MEA

10.4.1. Market Revenue and Forecast, by Game Type

10.4.2. Market Revenue and Forecast, by Device Type

10.4.3. GCC

10.4.3.1. Market Revenue and Forecast, by Game Type

10.4.3.2. Market Revenue and Forecast, by Device Type

10.4.4. North Africa

10.4.4.1. Market Revenue and Forecast, by Game Type

10.4.4.2. Market Revenue and Forecast, by Device Type

10.4.5. South Africa

10.4.5.1. Market Revenue and Forecast, by Game Type

10.4.5.2. Market Revenue and Forecast, by Device Type

10.4.6. Rest of MEA

10.4.6.1. Market Revenue and Forecast, by Game Type

10.4.6.2. Market Revenue and Forecast, by Device Type

10.5. Latin America

10.5.1. Market Revenue and Forecast, by Game Type

10.5.2. Market Revenue and Forecast, by Device Type

10.5.3. Brazil

10.5.3.1. Market Revenue and Forecast, by Game Type

10.5.3.2. Market Revenue and Forecast, by Device Type

10.5.4. Rest of LATAM

10.5.4.1. Market Revenue and Forecast, by Game Type

10.5.4.2. Market Revenue and Forecast, by Device Type

Chapter 11. Company Profiles

11.1. Flutter Entertainment plc

11.1.1. Company Overview

11.1.2. Product Offerings

11.1.3. Financial Performance

11.1.4. Recent Initiatives

11.2. Bet365 Group Ltd.

11.2.1. Company Overview

11.2.2. Product Offerings

11.2.3. Financial Performance

11.2.4. Recent Initiatives

11.3. Entain plc

11.3.1. Company Overview

11.3.2. Product Offerings

11.3.3. Financial Performance

11.3.4. Recent Initiatives

11.4. DraftKings Inc.

11.4.1. Company Overview

11.4.2. Product Offerings

11.4.3. Financial Performance

11.4.4. Recent Initiatives

11.5. 888 Holdings / Evoke plc

11.5.1. Company Overview

11.5.2. Product Offerings

11.5.3. Financial Performance

11.5.4. Recent Initiatives

11.6. Betsson AB

11.6.1. Company Overview

11.6.2. Product Offerings

11.6.3. Financial Performance

11.6.4. Recent Initiatives

11.7. MGM Resorts International / BetMGM

11.7.1. Company Overview

11.7.2. Product Offerings

11.7.3. Financial Performance

11.7.4. Recent Initiatives

11.8. Caesars Entertainment Corporation

11.8.1. Company Overview

11.8.2. Product Offerings

11.8.3. Financial Performance

11.8.4. Recent Initiatives

11.9. Kindred Group plc

11.9.1. Company Overview

11.9.2. Product Offerings

11.9.3. Financial Performance

11.9.4. Recent Initiatives

11.10. William Hill plc

11.10.1. Company Overview

11.10.2. Product Offerings

11.10.3. Financial Performance

11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research

12.2. Secondary Research

12.3. Assumptions

Chapter 13. Appendix

13.1. About Us

13.2. Glossary of Terms

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Frequently Asked Questions

Answer : The online gambling market size is expected to increase from USD 88.04 billion in 2025 to USD 255.44 billion by 2035.

Answer : The online gambling market is expected to grow at a compound annual growth rate (CAGR) of around 11.24% from 2026 to 2035.

Answer : The driving factors of the restriction enzymes market are the expanding genomics research, rising molecular diagnostics adoption, and continuous advancements in gene editing and synthetic biology applications.

Answer : Europe region will lead the global online gambling market during the forecast period 2026 to 2035.

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