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Anime Market Size, Share, and Trends 2025 to 2034

The global anime market size was recorded at USD 81.96 billion in 2024, grew to USD 89.77 billion in 2025 and is predicted to surpass around USD 203.68 billion by 2034, representing a healthy CAGR of 9.53% between 2025 and 2034. The market sizing and forecasts are revenue-based (USD Million/Billion), with 2024 as the base year.

  • Last Updated : 12 Jun 2025
  • Report Code : 1306
  • Category : ICT

Anime Market Size and Forecast 2025 to 2034

The global anime market size was calculated at USD 81.96 billion in 2024 and is anticipated to reach around USD 203.68 billion by 2034, growing at a CAGR of 9.53% from 2025 to 2034. 

Anime Market Size 2025 to 2034

Anime Market Key Takeaways

  • Asia Pacific dominated the global market with the largest market share of 42% in 2024.
  • The Middle East is estimated to be the most opportunistic market during the forecast period.
  • By service, the merchandising segment led the global market.
  • By service, the internet distribution segment is estimated to grow fastest during the forecast period.

Impact of AI on the Anime Industry

Artificial intelligence (AI) completely disrupts the entertainment industry, transforming the entire production process. AI introduces automation in several fields of anime production, reducing the time-consuming work. Generative AI can easily automate background art and coloring. AI can help in writing scripts and dialogues leading to innovative ideas. It can also design characters and generate sequences based on the script and other parameters. It can enhance storytelling by handling repetitive tasks like animation sequences, enabling creators to focus on crafting complex stories and building characters. Thus, AI tools simplify workflows, allowing artists to focus more on storytelling and creative vision. It can also deliver personalized content to the audience, giving them a personalized viewing experience based on their favorite genres.

  • In December 2024, KaKa Creation, a Japanese studio, announced the release of their anime film, Twins HinaHima, an animation made with AI to be released in spring 2025.

Asia Pacific Anime Market Size and Growth 2025 to 2034

The Asia Pacific anime market size was exhibited at USD 34.42 billion in 2024 and is predicted to be worth around USD 86.56 billion by 2034, rising at a CAGR of 9.66% from 2025 to 2034. 

Asia Pacific Anime Market Size 2025 to 2034

 The Asia Pacific dominated the global anime market in 2024, in terms of revenue and is estimated to sustain its dominance during the forecast period. Japan is the major contributor in the anime market which garnered a share of over 40% of the global anime market in 2024. Anime originate from Japan and it is the highest consumer of the anime shows. Further, the presence of huge number of anime creators, artists, production houses, and other stake holders resulted in the production of huge number of anime shows and characters, which gradually gained popularity among the global consumers. According to the Association of the Japanese Association, the Japanese animation industry generated $22 billion in 2023, the highest number on record and a 14% increase from 2022. Around 622 animation studios are there in Japan, out of which around 542 studios are set up in Tokyo alone. This field encourages individuals to pursue their careers. The growing popularity of comics and the development of various video games based on anime characters are also contributing to revenue generation.

Asia Pacific is dominating the anime market. Within the region, Japan has a huge fan base, an enthusiastic audience of anime. The thrilling level of technological advancement and the production crew, along with several other artists, embark on the entertaining journey of stories. The market has expanded globally, especially among the youth.

Anime Market Share, By Region, 2024 (%)

On the other hand, the Middle East is estimated to be the most opportunistic market during the forecast period. The growing fan following of the anime shows coupled with increased standard of living and increased penetration of online video platforms is fostering the market growth in this region. Middle East has popular convention centers that hosts cosplay conventions and competitions that significantly marks the growing popularity of the anime characters across the Middle East consumers. Saudi Arabia has the largest anime fanbase in the Middle East region, and a thriving industry has emerged to seize on the interest of the new generation. Further, a huge amount of revenue is generated from merchandising, video games, and comics in this region. Therefore, these factors are expected to boost the anime market in the Middle East during the forecast period.

The growth of the market in North America is driven by the growing innovation and advancement in technology for production, as well as consumer use, by creating new strategies and enhancing audience engagement drives the growth of the market in the region. The growth is also driven by the consumer demand for new and innovative merchandise and videogames, with a growth and shift in preferences of the consumers in the region further fueling the demand for the market. The region's growing focus on enhancing entertainment media and quality engagement of the population in the region, with effective solutions, along with innovation, fuels the growth of the market and also further helps in the expansion of the anime market in the region.

Latin America has seen a steady growth in the anime market; the growth is driven by the demand for animation entertainment sources due to a shift in preferences of the consumers in the region. The innovation in technology, like the integration of AI and blockchain to develop computerized and visual images of the characters, with AI help, eases the work and also enhances consumer engagement in the region. The growing adoption of the internet among viewers further boosts the growth of the market and also helps boost the entertainment industry. The rising adoption of new platforms that feature entertainment sources with virtual reality programs increases the adoption, contributing to the growth of the market and also helps in further expansion of the market in the region.

Market Overview

Anime is a hand-drawn and computer-generated animation originating from Japan. It is a compilation of graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. The art style of anime is distinct and easily identifiable with characters having large eyes, untamed hair, lengthy arms and limbs, and other distinct features. It is distributed theatrically through television broadcasts, directly to home media, and over the internet. New content is created in different genres such as sci-fi, romance, comedy, and supernatural forces. Anime stories are first written, storyboarded, workshopped, taken into an animatic, voiced, and animated. It targets a broad range of audiences from all age groups. 

Technological Advancement

Technological advancements in the anime market feature blockchain, CGI, cloud-based animation production, AI, and industry 4.0 integration. Blockchain technology is used for digital rights management to transfer a fair share of the creators and artists. The cloud-based animation production helps to interact and collaborate, covering the distance by eliminating geographical interruption. Industry 4.0 integration technologies, including IoT and augmented reality, encourage innovations in the anime industry to attract viewers and anime fans.

Advanced animation software and computer-generated imagery (CGI) enable experimentation with visualization to elevate realistic presence on the screen. AI decodes mimicry, pattern, and overall functionality, for a character to appear more relatable. It also automates tasks such as background creation and character design. The anime market is rapidly growing due to technology and commendable sense of use in production doubles the success of this market, boosting the entertainment industry.

Anime Market Growth Factors

  • Growing Popularity among Viewers: The increased production of TV shows and the rising popularity of online shows increase popularity among viewers, boosting market growth.
  • Rising Adoption of the Internet: The rising adoption of the Internet globally leads to increased access to anime shows through online platforms.
  • Increasing Number of Artists: The increasing number of animators, artists, developers, and other stakeholders are contributing to market growth significantly.
  • Technological Advancements: Advanced technologies simplify the production and distribution of anime to a wider audience.
  • Rising Disposable Income: The rising disposable income and the improvement in the standard of living also positively influence market growth.
  • Growing Population: The growing population of children and young adults globally acts as a driving force for the market.

Market Scope

Report Coverage Details
Market Size in 2024 USD 81.96 Billion
Market Size in 2025 USD 89.77 Billion
Market Size by 2034 USD 203.68 Billion
Growth Rate from 2025 to 2034 CAGR of 9.53%
Base Year 2024
Forecast Period 2025 to 2034
Largest Market Asia Pacific
Segments Covered Service Type

Market Dynamics

Drivers

Burgeoning Entertainment Industry

The entertainment and media industry demand has increased over the past few decades. The latest advancements in technology and the rising production of anime favor market growth. The rising adoption and launch of several over-the-top (OTT) platforms such as Amazon, Netflix, and YouTube expand the entertainment industry. The increasing use of social media such as Instagram, Facebook, etc. promotes anime content, resulting in marketing all over the world. The entertainment demand also increases owing to rising disposable income, growing population, and rapid urbanization. Advancements in wireless cellular technology like 5G and 6G, offering faster speeds, more reliable connections, and lower latency than previous networks also propel market growth.

Restraint

Lack of Skilled Animators

The anime market faces formidable challenges such as a lack of skilled animators. The proliferation of production committee systems made anime production more accessible, leading to increased workload and a severe shortage of animators. Also, certain animators lack the necessary skills and knowledge required for anime creation, hampering production and restricting market growth.

Opportunity

Augmented Reality and Virtual Reality

Augmented reality (AR) and virtual reality (VR) create ample opportunities for anime market players in the future. AR and VR offer real-life experiences to viewers, attracting more and more audiences to anime. They are dynamic and interactive, presenting users with a heightened sense of presence of engagement. AR and VR reduce costs and speed up the production process, eliminating the need for physical locations and props. They offer superior advantages including immersing people in the story, letting viewers develop an emotional bond, capturing people’s attention via visuals, and enhancing the creativity of makers. Improvements in video quality, processing power, mobile bandwidth, and AR/VR hardware are estimated to drive mainstream acceptance of AR/VR technologies, ultimately increasing anime demand. Several studios have already created anime series or films using AR and VR technologies.

Service Insights

By service, the merchandising segment led the global anime market with remarkable revenue share in 2024 and is anticipated to retain its dominance throughout the forecast period. T-shirts, bags, key-chains, water bottles, and various other products are the popular merchandising products across the globe. It highly attracts the children. The immense growth and popularity of the anime characters among the viewers has created an opportunity for the market players to generate a significant amount of revenue just by printing of anime characters on various regular consumer products. These merchandise are widely available through online and offline sales channels. Further, various consumer product manufacturer partners with the anime creators to market their products and generate increased sales revenue.

On the other hand, the internet distribution is estimated to be the most opportunistic segment throughout the forecast period. The rising penetration of internet, increased adoption of smart devices, and increased penetration of online video platforms coupled with rise in disposable income and improved standard of living is fostering the growth of this segment. Online distribution of anime has gained rapid traction in the recent times owing to the surge in the adoption on digital platforms across the globe. Furthermore, the strategic partnerships between the OTT platforms and anime creating companies to create new anime contents for their OTT platforms is expected to show a significant growth during the forecast period.

Key Companies & Market Share Insights

The market is moderately fragmented with the presence of several local companies. These market players are striving to gain higher market share by adopting strategies, such as investments, partnerships, and acquisitions & mergers. Companies are also spending on the development of improved services. Moreover, they are also focusing on maintaining competitive pricing.

The strategic partnerships and other such developmental strategies play a crucial role in the creating more opportunities and thus boosting the growth of the global anime market.

Anime Market Companies

Latest Announcement by Industry Leaders

  • Rahul Purini, CEO of Crunchyroll, commented that the popularity of anime is expanding in the world of entertainment globally. He also said that a survey published in early 2024 by Vox Media reported that 42% of the American Generation Z watch anime every week. He added that the love of anime among Generation Z and Generation Alpha is driving the growth of anime.

Recent Developments

  • In May 2025, Kadokawa unveiled the teaser visual, main staff, television format, and 2026 premiere for the anime of Takako Shimura’s Awajima Hyakkeei manga. Kadokawa also started streaming the anime’s “ultra teaser” promotional video.
  • In May 2025, brand-new episodes of Sakamoto Days were announced, as Netflix teased in its latest behind-the-scenes featurette, alongside a release date reveal for part 2 of the hit anime series.
  • In May 2025, Dragon Ball broke its record to become the most successful anime franchise in history. The iconic anime trilogy surpasses all competition to become Bandai Namco’s most lucrative property. 
  • In November 2024, Netflix and Yamaha Motor collaborated to produce Tokyo Override, an original anime that was released in November. Yamaha Motors specially designed motorcycles for the series. 
  • In November 2024, Kasagi Labo announced an investment of $10 million for anime production. The sci-fi adventure series “Special Kid Factory” will be the first major project under this investment. 

Segments Covered in the Report

By Service

  • T.V
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Region

  • North America
  • Latin America
  • Europe
  • Asia-pacific
  • Middle and East Africa

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Frequently Asked Questions

According to Precedence Research, the global anime market size surpassed at USD 81.96 billion in 2024 and is expected to be worth around USD 203.68 billion by 2034.

The global anime market growth is poised to grow at a CAGR of 9.53% from 2025 to 2034.

Rising penetration of OTT platforms, introduction of virtual reality (VR) and rising number of anime creators are the driving factors of the anime market.

The major players in the anime market are Kyoto Animation Co. Ltd, P.A.Works, Inc., Production I.G., Toei Animation Co. Ltd., ManglobeInc., Pierrot Co. Ltd, Madhouse Inc., Bones Inc., Studio Ghibli, Inc., Sunrise, Inc.

Asia Pacific region will lead the global anime market over the forecast period 2025 to 2034.

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