Augmented Reality And Virtual Reality Market Size, Share, and Trends 2026 to 2035

Augmented Reality and Virtual Reality Market (By Device Type: AR technology, VR Technology; By Offering Type: Hardware, Software; By End Use: Aerospace & Defense, Consumer, Commercial, Enterprise, Gaming and Entertainment, Healthcare, Others) - Global Industry Analysis, Size, Trends, Leading Companies, Regional Outlook, and Forecast 2026 to 2035

Last Updated : 16 Dec 2025  |  Report Code : 2426  |  Category : ICT   |  Format : PDF / PPT / Excel

List of Contents

Revenue, 2025
USD 75.18 Bn
Forecast Year, 2035
USD 693.01 Bn
CAGR, 2026 - 2035
24.87%
Report Coverage
Global

What is the Augmented Reality and Virtual Reality Market Size?

The global augmented reality and virtual reality market size is calculated at USD 75.18 billion in 2025 and is predicted to increase from USD 118.79 billion in 2026 to approximately USD 693.01 billion by 2035, expanding at a CAGR of 24.87% from 2026 to 2035.

The internet's increasing adoption and the burgeoning video game industry serve as the market's main propellants. During the projection period, the AR & VR market will experience strong growth due to the expanding applications of augmented reality and virtual reality in industries such as healthcare, retail, entertainment, media, manufacturing, aerospace, and the military.

Augmented Reality and Virtual Reality Market Size 2026 to 2035

Augmented Reality and Virtual Reality Market Key Takeaways

  • On the basis of device type, the gesture control device segments accounted significantly for revenue in 2025 and is anticipated to expand.
  • On the basis of offering type, the software segment is projected to grow at the biggest CAGR of around 41.8% from 2026 to 2035.
  • On the basis of offering type, the software segment had the largest revenue share with a 59.8% share in 2025.
  • The Asia Pacific region is expected to hold a sizable market share for VR and see quicker growth.

Market Overview

The potential of augmented reality technology to transform interior navigation. For instance, the software development company MobiDev has transformed interior navigation using AR technology. With the aid of the company's ARcore technology, the best path to the target location may be suggested and displayed on a mobile device. When it comes to outdoor navigation, augmented reality (AR) technology can assist tourists in finding tourist attractions and suitable lodging via AR-based virtual tours. For example, Hub Hotels by Premier Inn uses augmented reality technology to turn its rooms into city maps that direct visitors to the area's top attractions. In light of this, the travel & tourism industry's established players are anticipated to increase their demand for AR-based solutions, ultimately fueling the market's expansion throughout the research period.

Market Scope

Report Coverage Details
Market Size in 2025 USD 75.18 Billion
Market Size in 2026 USD 118.79 Billion
Market Size by 2035 USD 693.01 Billion
Growth Rate from 2026 to 2035 CAGR of 24.87%
Base Year 2025
Forecast Period 2026 to 2035
Segments Covered
  • By Device Type
  • By Offering Type
  • By End Use
Regions Covered
  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East & Africa

MarketDynamics

Key Market Drivers

  • Rising demand for augmented reality in retail and e-commerce - Due to the epidemic, online shopping is becoming more and more popular. Since many websites' return procedures were blocked during the epidemic, virtual try-one for jewelry and make-up let shoppers see if the items actually suited them. Their shopping convenience was aided by this. The convenience will enhance demand in this industry and, in turn, aid to fuel the market expansion for augmented reality. Augmented reality technologies make it easier for customers to be satisfied.
  • Advanced technologies and growing digitization - Technology development and digitalization are the main forces behind the adoption of the latest technologies in sectors including manufacturing, healthcare, and retail. In order to obtain a competitive edge, organizations and enterprises have been able to cut manufacturing costs and save time thanks to technology improvements. For instance, 3G, as well as 4G, have lowered the operational costs for small firms so they can reach their target audiences. The need for digitalization has also been fueled by the rising usage of mobile phones.

Key Market Challenges

  • Health problems linked to excessive AR usage - The prevalence of AR-related illnesses is rising as a result of gamers' excessive use of AR and the creation of new gaming devices and technologies. Due to how captivating and addictive AR games are, they may result in problems including anxiety, eye strain, weight gain, and lack of attention. Because of the technology's immersive nature, prolonged use of the AR headset may cause worry or tension. Users of AR technology may become stressed and ill as a result of the harmful electromagnetic radiation they are exposed to.

Key Market Opportunities

  • Opportunities in enterprise applications - There is a ton of chances in corporate apps. A key factor in the enterprise industry's growth in the AR market will be significant expenditures made by businesses in smart manufacturing. Companies with plants spread out throughout the country can adopt AR and hire a few engineers to oversee a big setup. It would be possible to operate businesses more successfully through remote cooperation by employing AR technology to remotely handle equipment and other installations. Regarding the educational usage for technicians and other employees in businesses, enterprise AR has additional significant uses. Workers will be able to perform more effectively with the aid of head-up displays and smart helmets that can comprehend blueprints and instructions and offer real-time data.
  • Penetration of HMDs in training - Devices and technology for virtual reality may be used to monitor a factory's workflow, ensuring that tasks are completed on time and that product is produced. The supervisor can utilize virtual reality technology to protect the safety of the employees by tracking their whereabouts and receiving alerts for potentially hazardous areas. With the use of VR, a manager or supervisor in a factory or industry may also lead training sessions for the employees. The market for virtual reality has a chance to expand in the years to come because of the growing use of this technology in industries.

Segment Insights

Device Type Insights

The sector of gesture control devices contributed significantly to revenue in 2025 and is anticipated to expand steadily during the forecast period. Users may operate gadgets and move items in virtual reality with their hands and other body parts thanks to gesture-based interfaces and technologies. Compared to simple user interfaces like the keyboard and mouse, it builds a deeper connection between computers and people. Adopting high-efficiency gesture control devices has advantages that have been recognized across a variety of businesses and sectors. In contrast to an easier-to-use built-in system and a decreased chance of causing an accident by enabling drivers to maintain their eyes on the road, a hand gesture recognition system enables doctors to modify digital pictures during medical operations. These benefits have drawn significant market players, which is promoting this industry's expansion.


Offering Type Insights

In 2025, the hardware sector had the greatest revenue share with 59.8% share, and it is anticipated that it would continue to rule the market over the projected period. The hardware sector is dominating the market thanks to the expanding use of AR devices across several sectors and industrial verticals, including education, healthcare, construction, and retail. For instance, the medical solutions provider AccuVein Incorporated is leveraging AR-based solutions to help medical practitioners locate a patient's vein so they may give intravenous treatments or take blood for testing, among other things. As more businesses make aggressive investments in contemporary AR solutions and products, the demand for gear that supports augmented reality (AR) does not appear to be slowing down.

During the projection period, the software segment is anticipated to grow at the highest CAGR of 41.8%. Due to the pandemic's onset, augmented reality technology is becoming more prevalent in everyday life. For instance, the touchless and immersive experience made possible by AR technology is good news for both remote workers and students. As augmented reality (AR) technology develops further, mobile devices may now simply and conveniently use it. To create straightforward yet comprehensive AR solutions, developers are making use of the increased processing power made possible by the most recent hardware and software.


End Use Insights

Due to advancements in technologies like AR and VR, the gaming and entertainment industries were the first to profit from and fully realize the promise of digital reality, evolving into an immersive and interactive form of entertainment. AR and VR have revolutionized everything from improved gaming simulations to fresh television and smartphone applications. The video-based immersive media sector, which focuses on improving and producing films, television shows, and other types of material, includes virtual reality as a significant component. While AR has been shown to be a game-changer and lucrative immersive technology that will benefit the gaming and entertainment sectors in the long run, VR has gained a lot of momentum owing to its very immersive qualities. Smartphones with camera filters frequently employ augmented reality (AR) technology on social media platforms like Snapchat, Instagram, and Facebook. These filters apply filters depending on what is seen via the camera using computer vision technology that employs an active shape model for classifying objects and a human face recognition component.


Regional Insights

Asia Pacific dominated the market with the largest share in 2024 due to its rapid technological adoption, strong manufacturing infrastructure, and large consumer base eager for innovative digital experiences. The presence of major tech companies, significant investments in R&D, and supportive government initiatives further accelerated the development and deployment of AR and VR solutions. Additionally, widespread smartphone penetration and growing demand for gaming, education, and enterprise applications fueled the region's leading position in the global AR and VR landscape.

India Augmented Reality and Virtual Reality Market Analysis

The market in India is growing due to increasing smartphone and wearable adoption, rising demand for immersive experiences in gaming, retail, and education, and expanding applications in healthcare, real estate, and tourism. Government initiatives supporting digital innovation, coupled with rising investments from startups and global tech companies, are further driving the adoption of AR & VR technologies across sectors.


North America is expected to grow at a notable CAGR in the augmented reality and virtual reality market due to widespread adoption of advanced technologies, high investment in R&D, and integration of AR/VR in gaming, healthcare, retail, and enterprise solutions. Strong consumer awareness, supportive infrastructure, and the presence of leading tech companies further drive market growth in the region.

U.S. Augmented Reality and Virtual Reality Market Analysis

The U.S. is a major contributor to the market within North America. The market in the country is expected to grow rapidly due to high adoption of immersive technologies in gaming, healthcare, education, and enterprise solutions. Strong investments by tech giants, advanced digital infrastructure, and supportive government initiatives promote innovation, while rising consumer awareness and demand for interactive experiences further accelerate market growth throughout the forecast period.


The European market is driven by the increasing adoption of AR & VR technologies across industries such as manufacturing, healthcare, retail, and education. Strong government support for digital innovation, rising investments in immersive technologies, and growing demand for advanced training, simulation, and interactive consumer experiences are driving steady market expansion throughout the forecast period.

UK Augmented Reality and Virtual Reality Market Analysis

The market in the UK is growing due to rising adoption in the gaming, education, healthcare, and retail sectors. Government support for digital innovation, increasing investments by tech companies, and growing consumer demand for immersive and interactive experiences are driving market expansion. Advanced infrastructure and widespread smartphone and wearable device usage further accelerate growth in the country.


Augmented Reality and Virtual Reality Market Companies

  • Google LLC: It offers ARCore, a platform enabling augmented reality experiences on Android devices, including AR navigation, visual search, and interactive applications for travel, shopping, and gaming.
  • Apple Inc.: It provides ARKit, an AR development framework for iOS devices, supporting indoor navigation, AR-based apps, immersive experiences, and augmented tours across travel, retail, and entertainment sectors.
  • Wikitude GmbH: It offers the Wikitude SDK, a platform for AR development that enables location-based AR, indoor navigation, and interactive visualizations for tourism, retail, and industrial applications.
  • Niantic, Inc.: It specializes in location-based AR games and experiences, combining augmented reality with GPS mapping for outdoor navigation, exploration, and immersive gaming and tourism experiences.

Other Major Key Players

  • Microsoft
  • Sony Corporation
  • Blippar Limited
  • Infinity Augmented Reality Limited
  • Zappar Limited.
  • Magic Leap, Incorporated

Recent Developments

  • HTC released a wrist tracker for the Vive Focus 3 in January 2022. This wearable gadget aids in tracking through infrared LEDs that are detected optically by the device's built-in camera sensors. Using high-frequency IMU data and a sophisticated kinetic model, tracker movements and trajectories can be monitored even when the tracker is hidden from the camera's view.
  • In December 2021, Google announced and added a brand-new addition to its collection of augmented reality (AR) devices by creating AR smart glasses that give users access to more information, animation, videos, and more lifelike experiences by superimposing digital or computer-generated content over their actual surroundings.

Segments Covered in the Report

By Device Type

  • AR technology:
    • Head Mounted Displays
    • Head Up Displays
  • VR Technology
    • Head Mounted Displays
    • Gesture Control Device
    • Projector and Display Wall

By Offering Type

  • Hardware
  • Software

By End Use

  • Aerospace & Defense
  • Consumer
  • Commercial
  • Enterprise
  • Gaming and Entertainment
  • Healthcare
  • Others

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East & Africa (MEA)

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Frequently Asked Questions

The global augmented reality and virtual reality market size is accounted at USD 75.18 billion in 2025 and it is expected to reach around USD 693.01 billion by 2035.

The global augmented reality and virtual reality market is poised to grow at a CAGR of 24.87% from 2026 to 2035.

The major players operating in the augmented reality and virtual reality market are Microsoft, Google LLC, Apple, Inc., Sony Corporation, Blippar Limited, Infinity Augmented Reality Limited, Niantic, Inc., Zappar Limited., Magic Leap, Incorporated, Wikitude GmbH

The driving factors of the augmented reality and virtual reality market are the rising demand for augmented reality in retail and e-commerce and advanced technologies and growing digitization.

Asia Pacific region will lead the global augmented reality and virtual reality market during the forecast period 2026 to 2035.

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Shivani Zoting is one of our standout authors, known for her diverse knowledge base and innovative approach to market analysis. With a B.Sc. in Biotechnology and an MBA in Pharmabiotechnology, Shivani blends scientific expertise with business strategy, making her uniquely qualified to analyze and decode complex industry trends. Over the past 5+ years in the market research industry, she has become a trusted voice in providing clear, actionable insights across a...

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With over 14 years of experience, Aditi is the powerhouse responsible for reviewing every piece of data and content that passes through our research pipeline. She ensures the accuracy, relevance, and clarity of insights we deliver. Her expertise spans ICT, automotive, and several cross-domain industries.

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